Level Six - Prerequisite Check
I thought I would add the following screen for those below level Five who might like to know the final set of Prerequisite checks a level Five settlement needs to clear before it can move on to level six.
As you can see there are Twenty Two checks. These are wide ranging. Many are simply things a wise level Five settlement owner will already have but some like 250K HP and all the expansion slots researched may be missed.
You will also note the settlement needs to reach at least 1 Million Energy and housing for at least 180 staff. Without Ticks in each of these boxes a settlement cannot rise to level six and then declare its specialisation.
Coops
Level Six - Prerequisite Check
Level Six - Prerequisite Check
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
- Lutes
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- Location: Bury St Edmunds, Suffolk, UK (from Belfast originally)
Re: Level Six - Prerequisite Check
I've ticked all the boxes apart from L6 Specialisation however I can't seem to be able to choose a specialisation when I go to the appropriate screen. AM i missing something?
- aRJay
- CE Official Supporter
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Re: Level Six - Prerequisite Check
I assume by appropriate screen you mean Ellie Durant on San Feran in Descarte.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Re: Level Six - Prerequisite Check
There was something I remember having trouble with...try having the funds in your ship account.
Elk
Elk
Rule of Acquisition #1 Once you have their money...never give it back!
Re: Level Six - Prerequisite Check
Lutes got there, I suspect they were short of a Level Six license.
Coops
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
-
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- Joined: Sun Jul 27, 2014 1:19 pm
- Location: Tonypandy, SouthWales, UK
Re: Level Six - Prerequisite Check
Please can you list the 22 in words Coops?
Did not realise there was so many LOL
Did not realise there was so many LOL
If at first you don't find a mission ore, try and try again :)
Re: Level Six - Prerequisite Check
I am not Coops nor do I play him on TV; but I think this is what you are after.
Category: Target value
SRP: 250,000
Tech Level Increase: Max
Tech Level: 12
Commercial Contracts: Max
Law Level: 12
Settlement Base Generator: Max
Energy Output: 1,000,000+
Settlement Defence: Max
Staff Housing: 180+
SRP Increase Bonus: Max
Max Commercial Contracts: 7
Law Level Increase: Max
Settlement HP: 250,000
Expansion Slots: Max
Morale: 100%
Settlement Level 2: Max
Offensives & Defensive: 1,500
Settlement Level 3: Max
Captain Level: 65+
Settlement Level 4: Max
Level 6 Specialisation License: 1
Settlement Level 5: Max
Category: Target value
SRP: 250,000
Tech Level Increase: Max
Tech Level: 12
Commercial Contracts: Max
Law Level: 12
Settlement Base Generator: Max
Energy Output: 1,000,000+
Settlement Defence: Max
Staff Housing: 180+
SRP Increase Bonus: Max
Max Commercial Contracts: 7
Law Level Increase: Max
Settlement HP: 250,000
Expansion Slots: Max
Morale: 100%
Settlement Level 2: Max
Offensives & Defensive: 1,500
Settlement Level 3: Max
Captain Level: 65+
Settlement Level 4: Max
Level 6 Specialisation License: 1
Settlement Level 5: Max
Don't mind me I am stranger than myself.
-
- CE Official Supporter
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Re: Level Six - Prerequisite Check
Nice one Greybeard!
This is extremely helpful and much appreciated.
and...you are not a stranger around here. I have seen you logged in loads on my Friend's list!
Fly safe pal!
How long have we got after blowing 500 million on the license before we can level up with it??
Say I pay that dosh out...then have a problem and cannot level up and then expires , shock horror!
Thanks again Greybeard!
This is extremely helpful and much appreciated.
and...you are not a stranger around here. I have seen you logged in loads on my Friend's list!
Fly safe pal!
How long have we got after blowing 500 million on the license before we can level up with it??
Say I pay that dosh out...then have a problem and cannot level up and then expires , shock horror!
Thanks again Greybeard!
If at first you don't find a mission ore, try and try again :)
Re: Level Six - Prerequisite Check
I'm 3 moths away from leveling my settlement to level 6 and I do have one big problem: EXPANSION SLOTS
What are those and how do you research/craft/buy/whatever them?
What are those and how do you research/craft/buy/whatever them?
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- Location: Quantum Chicken Caravanserai, Umbari, Sphere
Re: Level Six - Prerequisite Check
What are those? Another row of slots for settlements buildings Housing, energy, Passengers attractions etc. You have to craft "Settlement Expander Unit", and when you dock in your settlement with it in cargo bay (it is misc item) it'll be installed. First slot is free, next 4 require research