CQC Comes to Planets

This section covers latest updates and changes within the game. Posts here are made by the Developers and if you only read 1 Section - make it this one!
Post Reply
User avatar
Coops
Site Admin
Posts: 5456
Joined: Mon Jul 14, 2014 6:10 pm
Location: Basingstoke - UK
Contact:

CQC Comes to Planets

Post by Coops »

OK, well I promised if it all went well we would expand the Close Quarters Combat to planets and today its been rolled out.Now before you all leap into your Buggies a few words..

I have excluded the Expanse 'for now'. No surprise to most of you that realise the Expanse is not an easy thing to just 'plonk new code' on. I will need to see how ground based exploration CQC works out and the balances we have to work on to make it work.

Some of you are already up to 500 + successful CQC's, increasing your attack cycles and toting around the largest guns currently available. So we need to review the results and also work out a good system for the Expanse. (new bad guys, weapons, armour types and rewards).

I've created a slightly modified PRIMER for planet based CQC and you can read it HERE

If your new to Close Quarters Combat it's a MUST read, if you've been blowing bad guys heads off in Derelicts not so much :)

Hopefully this will give those of you exploring Planets a new vice for Halloween - so have a few bad guys on me :)

Coops, Oct 31, 2013

P.S: on a sad note, a few of our older players attempted to seek out the boundaries of QCQ exploitation on Derelicts when we released it. If I find the same players doing the same on Planets we will be having more than a few strong words. Play the game, no need to attempt looking for holes to use for your own gain.
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
Post Reply