Re: How NOT to plan a starbase
Posted: Fri Feb 25, 2022 6:21 pm
As I'm on my last dying breath..., I mean on my last million units of resources needed, let's discuss the real cost.
KubaF's wonderful site gives you a total of 2,999,214,190 credits for the 10 hubs needed and 21,400,730 units of resources. Add 20,000 units of Unstable Infernanium at 4,400,000 credits and you have the baseline figure.
Bearing in mind that about half of the resources can not be bought from shops or traded at Sven, set aside about 10 billions. That's 6,617,719,830 credits for resources bought from the stores, the rest for GBM, player to player trade an such. It won't hurt if you have a fully developed Genesis plot and had the presence of mind to transfer resources from it (I didn't).
Of course, if you are a hoarder like me, the cost will be around 5-6 billions. Don't be afraid to use the foundry, Sven, refineries, Gleso and all other NPCs where you can trade for resources or manufacture them.
And that's only the resources. Add 2,5 billion for the license (and another one for good measure) and you're good to go.
So, bottom line is: don't even think of building a starbase if you don't have at least 12 billion to spare (and another 1 or, maybe, 2 in reserve).
BTW, Coops, I demand we could name our starbases. Mine will be SinkHole
KubaF's wonderful site gives you a total of 2,999,214,190 credits for the 10 hubs needed and 21,400,730 units of resources. Add 20,000 units of Unstable Infernanium at 4,400,000 credits and you have the baseline figure.
Bearing in mind that about half of the resources can not be bought from shops or traded at Sven, set aside about 10 billions. That's 6,617,719,830 credits for resources bought from the stores, the rest for GBM, player to player trade an such. It won't hurt if you have a fully developed Genesis plot and had the presence of mind to transfer resources from it (I didn't).
Of course, if you are a hoarder like me, the cost will be around 5-6 billions. Don't be afraid to use the foundry, Sven, refineries, Gleso and all other NPCs where you can trade for resources or manufacture them.
And that's only the resources. Add 2,5 billion for the license (and another one for good measure) and you're good to go.
So, bottom line is: don't even think of building a starbase if you don't have at least 12 billion to spare (and another 1 or, maybe, 2 in reserve).
BTW, Coops, I demand we could name our starbases. Mine will be SinkHole