new VIP feature - saved ship load outs
Posted: Tue Oct 09, 2018 3:07 pm
I spend an awful lot of time swapping gear and pods when I switch tasks. I think this could be real popular.
It would be great to have a set of named loadouts that reload everything to a defined pattern.
1) Each named loadout would be a separate VIP purchase.
2) The loadout would include the shiptype plus all the main load out, specials, and pods. Simply select it from a dropdown and poof! the ship is now mining instead of hauling.
3) The loadout can be modified, including: renamed, assigned to a different ship, have any combination of items changed. This allows for getting a new reactor or getting a new ship -- the owner loads up the ship and saves it, now that's what the setting does.
4) There will be a setting to unload all from a ship except the main fuel tank. This is free if a player has at least one named loadout. This is important for a player with multiple ships.
Constraints:
1) The player can not select a setting for one ship while a different ship is activated. The process is: Unload one ship; move to the other and activate it; choose the new loadout.
2) The fuel tank can not be modified when a loadout setting is selected. (Presumably also biofuel pods?) If the player selects a setting with any different fuel tank, the switch is rejected. This keeps the risk/choice of losing fuel directly in the player hands.
So if the player wants to use a black raven pod to save all but 3500 fuel to the depot, it's up to the player to do all the manipulation with removing and equipping tanks.
3) The cargo must be empty when a setting is changed.
It would be great to have a set of named loadouts that reload everything to a defined pattern.
1) Each named loadout would be a separate VIP purchase.
2) The loadout would include the shiptype plus all the main load out, specials, and pods. Simply select it from a dropdown and poof! the ship is now mining instead of hauling.
3) The loadout can be modified, including: renamed, assigned to a different ship, have any combination of items changed. This allows for getting a new reactor or getting a new ship -- the owner loads up the ship and saves it, now that's what the setting does.
4) There will be a setting to unload all from a ship except the main fuel tank. This is free if a player has at least one named loadout. This is important for a player with multiple ships.
Constraints:
1) The player can not select a setting for one ship while a different ship is activated. The process is: Unload one ship; move to the other and activate it; choose the new loadout.
2) The fuel tank can not be modified when a loadout setting is selected. (Presumably also biofuel pods?) If the player selects a setting with any different fuel tank, the switch is rejected. This keeps the risk/choice of losing fuel directly in the player hands.
So if the player wants to use a black raven pod to save all but 3500 fuel to the depot, it's up to the player to do all the manipulation with removing and equipping tanks.
3) The cargo must be empty when a setting is changed.