Please Fix Malls
Posted: Tue Feb 07, 2017 7:12 pm
From my point of view, Malls are broken and impractical. I had two tech kiosk mall units and they each averaged 40K per cycle. I realize that different items have different selling prices and this effects the bottom line of the mall. I ended up placing the two highest value commodities I could find with any regularity into my two kiosk malls. These two items were power conduit buffers and shield emitters. It was with these two products that my two kiosk malls averaged 40K per cycle each or 160K per day, for over a week.
Then I upgraded. I expected that my investment in IP and the increased cost of the Retail Mall, and the simple fact that the retail mall was a higher level item, would lead to greater profits. It does not. In fact, using the very same two commodities, the retail mall averages less than 30K per cycle or 60K per day. The retail mall with two slots can't even match the profits of a single kiosk mall which has only one slot. After several cycles, the retail mall's very bet performance was 88K. That happened just once and was an outlier to the average. One time only, it did match the average performance of the two kiosks. However, over a longer period, there were far too many results well under 30K, or less than 15K per item. This equates to the retail mall generating, on average (taken over several days, not weeks or months mind you - I do realize it is a small sample size) less than half the income of a single kiosk mall. No offense to anyone, but that is flat out wrong and needs to be addressed. I have a hard time believing that others haven't come across this before me as I am a fairly new player.
When I brought this up in chat, I was told (I forget whom, sorry) by a veteran player that each slot works the same regardless of which mall it is in. Maybe that is the way it is coded and I have had the misfortune of always landing a big random number with the kiosks and a very low random number with the retail. But this is wrong as well. The kiosk jewelry store in the front of a real-life mall does not generate the same revenue as a Macy's (or a Debenham's or Fenwick's or whatever else you have there in the UK as an equivalent). I was told the same number of shoppers visit each. Well, that's not true either. Larger stores advertise and generate a buzz that a simple kiosk store in a mall would not. In fact, I would go so far as to say that the kiosk mall lives exclusively off the chaff from the other, bigger, department stores.
It is my opinion, though it carries little to no weight, I am sure, that the retail mall ought to be able to sell far more items than a kiosk store and therefore generate significantly more income than a kiosk. Each step up in mall magnitude ought to come with a corresponding increase in sales, or the potential for increased sales as predicated by the player's negotiation skill or whatever.
Thanks for listening.
Then I upgraded. I expected that my investment in IP and the increased cost of the Retail Mall, and the simple fact that the retail mall was a higher level item, would lead to greater profits. It does not. In fact, using the very same two commodities, the retail mall averages less than 30K per cycle or 60K per day. The retail mall with two slots can't even match the profits of a single kiosk mall which has only one slot. After several cycles, the retail mall's very bet performance was 88K. That happened just once and was an outlier to the average. One time only, it did match the average performance of the two kiosks. However, over a longer period, there were far too many results well under 30K, or less than 15K per item. This equates to the retail mall generating, on average (taken over several days, not weeks or months mind you - I do realize it is a small sample size) less than half the income of a single kiosk mall. No offense to anyone, but that is flat out wrong and needs to be addressed. I have a hard time believing that others haven't come across this before me as I am a fairly new player.
When I brought this up in chat, I was told (I forget whom, sorry) by a veteran player that each slot works the same regardless of which mall it is in. Maybe that is the way it is coded and I have had the misfortune of always landing a big random number with the kiosks and a very low random number with the retail. But this is wrong as well. The kiosk jewelry store in the front of a real-life mall does not generate the same revenue as a Macy's (or a Debenham's or Fenwick's or whatever else you have there in the UK as an equivalent). I was told the same number of shoppers visit each. Well, that's not true either. Larger stores advertise and generate a buzz that a simple kiosk store in a mall would not. In fact, I would go so far as to say that the kiosk mall lives exclusively off the chaff from the other, bigger, department stores.
It is my opinion, though it carries little to no weight, I am sure, that the retail mall ought to be able to sell far more items than a kiosk store and therefore generate significantly more income than a kiosk. Each step up in mall magnitude ought to come with a corresponding increase in sales, or the potential for increased sales as predicated by the player's negotiation skill or whatever.
Thanks for listening.