Skill Based Gameplay
Posted: Tue Nov 01, 2016 3:35 pm
Now, I love Core-Exiles, but I think it would add to the game to have more skill-based gameplay.
What I mean by that is perhaps mini-games that are skill based rather than mostly clicking and resource collecting/meta-gaming.
For instance, I used to play a game called Roboid, and there were 2 mini games that I thought were pretty fun, but worked well in a browser game type environgment.
1. Mastermind type of game
This was set up in a hacking mini-game, where a list of possible "passwords" would appear. You had 10 guesses to what the password was.
Each guess would tell you how many letters in the right positions the word you chose had with the correct password.
For instance, say the password was: hello
and you guessed help
then it would tell you that you had 2 correct letters
2. Minesweeper type game.
This was a modified type of minesweeper type of game where it would tell you how many bombs and how many good items were next to the square you chose. If you chose a square with a good item then you got the item. This was interesting because the good item count really added to it I thought.
I'm sure there's others, but I thought I'd bring these 2 examples. i'm sure people have suggested some skill-based mini-games before but I thought I'd bring it up.
What I mean by that is perhaps mini-games that are skill based rather than mostly clicking and resource collecting/meta-gaming.
For instance, I used to play a game called Roboid, and there were 2 mini games that I thought were pretty fun, but worked well in a browser game type environgment.
1. Mastermind type of game
This was set up in a hacking mini-game, where a list of possible "passwords" would appear. You had 10 guesses to what the password was.
Each guess would tell you how many letters in the right positions the word you chose had with the correct password.
For instance, say the password was: hello
and you guessed help
then it would tell you that you had 2 correct letters
2. Minesweeper type game.
This was a modified type of minesweeper type of game where it would tell you how many bombs and how many good items were next to the square you chose. If you chose a square with a good item then you got the item. This was interesting because the good item count really added to it I thought.
I'm sure there's others, but I thought I'd bring these 2 examples. i'm sure people have suggested some skill-based mini-games before but I thought I'd bring it up.