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New NPC missions - Should they ask for modules?

Posted: Thu Mar 31, 2016 6:15 pm
by pikolinianita
Hi Coops :)

If, maybe when, you add more NPC missions to the game - probably some of them will be of "deliver amount XXX of resource YYY to NPC" type. But... Can we have (instead of those missions) missions "Deliver XX of module YYY to NPC". for example" instead of "deliver 300 units of livestock" 10 modules "Herd In Transport" (30 units of Livestock, 100 units Animal Feed, 10 units of Deck Sheeting, 10 units of Cure-All), or something like that.
Because:
- You could in one mission use few types of various resources.
- crafting multiple modules is quite easy (up to 200, I'd say)
- you could easily ask for 10k of ore (or other cheap resource) in one mission, which is impossible with normal mission (cargo hold limit!).
- you've implemented nice "volatile" modules missions already (crafting-courier missions)
- above mentioned modules, if created with some care, could be used in crafting-courier missions database