BuddyTease, or new approach to rewards
Posted: Mon Feb 08, 2016 9:30 pm
Hi,
We have many competitions here . But, I suspect, finding adequate reward level is hard. Most common are fuel and consumables (mech packs, O2 tanks, etc), but, I bet, there are many players which use only few kinds of consumables, and stockpile other ones. On the other side, generous prizes, like cash shop permanent items, reduce game income.
Let's introduce Buddy Tease Reward (BTR). I bet many people are interested in trying some game aspects, like new Buddy feature. When someone win BTR in some competition (or find it under Christmas tree) he/she could enable one Buddy for short time (3 days or week), to try and maybe buy later . Player decides when and which buddy, maybe with some kind of promenade service.
My first thought was about Buddies, because it is hard to guess if they are worth their price, or not (quantity and quality of loot is unknown). But almost all account upgrades can be used in time limited fashion, like stamina regens, Orsa and Harvester upgrades, etc.
Coops, you have to set limit, how many BTR you want to give per month, and make them a super rare, very valuable reward. And maybe give-away for all active players, to encourage us to buy full versions And maybe one BTR for each 25 pounds spent (if one bought something, maybe one will buy more).
Pros:
- Rewards valuable for all players
- no permanent item is given, so no reduction in game income
- kind of ad (try before buy)
Cons
- some players can try and choose against given upgrade
We have many competitions here . But, I suspect, finding adequate reward level is hard. Most common are fuel and consumables (mech packs, O2 tanks, etc), but, I bet, there are many players which use only few kinds of consumables, and stockpile other ones. On the other side, generous prizes, like cash shop permanent items, reduce game income.
Let's introduce Buddy Tease Reward (BTR). I bet many people are interested in trying some game aspects, like new Buddy feature. When someone win BTR in some competition (or find it under Christmas tree) he/she could enable one Buddy for short time (3 days or week), to try and maybe buy later . Player decides when and which buddy, maybe with some kind of promenade service.
My first thought was about Buddies, because it is hard to guess if they are worth their price, or not (quantity and quality of loot is unknown). But almost all account upgrades can be used in time limited fashion, like stamina regens, Orsa and Harvester upgrades, etc.
Coops, you have to set limit, how many BTR you want to give per month, and make them a super rare, very valuable reward. And maybe give-away for all active players, to encourage us to buy full versions And maybe one BTR for each 25 pounds spent (if one bought something, maybe one will buy more).
Pros:
- Rewards valuable for all players
- no permanent item is given, so no reduction in game income
- kind of ad (try before buy)
Cons
- some players can try and choose against given upgrade