Custom Crafting
Posted: Wed Oct 07, 2015 8:24 am
So I haven't delved incredibly deep into crafting, but I have read a couple random help pages and stuff so obviously I'm the leading expert on the subject. I was wondering if it was possible to implement some kind of customizable crafting system. What I'm thinking is as follows;
A. You would have something along the lines of drop down selection boxes to choose a "type" of item such as weapon, special, EBK, factory, or otherwise. This would, hypothetically, figure out the kinds of resources you would need.
B. Next you would select a level or tier for the item. Kind of like how the gattling has the "refurbished" or "pristine" descriptors and the MK 2 or Rev 3 tiers or classes. This would, again hypothetically, calculate how many of whatever resources you would need.
C. I think the real customization would come from giving these items their own effects. Where with steps A and B you're essentially just utilizing the already present crafting system via schematics, step C would allow the implementation of unorthordox effects.
So as I wrote this idea I felt it was becoming more stupid, but hell. I'll throw it up and maybe it will spark the inspiration for someone else. With out a more in depth understanding of the crafting system I can't really say anything, but it was just an idea. When I get more into crafting it might expand or I'll just realize that I'm a moron lol. Which is very likely.
A. You would have something along the lines of drop down selection boxes to choose a "type" of item such as weapon, special, EBK, factory, or otherwise. This would, hypothetically, figure out the kinds of resources you would need.
B. Next you would select a level or tier for the item. Kind of like how the gattling has the "refurbished" or "pristine" descriptors and the MK 2 or Rev 3 tiers or classes. This would, again hypothetically, calculate how many of whatever resources you would need.
C. I think the real customization would come from giving these items their own effects. Where with steps A and B you're essentially just utilizing the already present crafting system via schematics, step C would allow the implementation of unorthordox effects.
So as I wrote this idea I felt it was becoming more stupid, but hell. I'll throw it up and maybe it will spark the inspiration for someone else. With out a more in depth understanding of the crafting system I can't really say anything, but it was just an idea. When I get more into crafting it might expand or I'll just realize that I'm a moron lol. Which is very likely.