Aestroid Collision (Miners version of raid)

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king david
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Re: Aestroid Collision (Miners version of raid)

Post by king david »

@ last Im down!!!

Payout in UA
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Akkamaddi
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Re: Aestroid Collision (Miners version of raid)

Post by Akkamaddi »

Thank you for stepping in!

It's pretty cool when the the founder steps in.

Granted, not as cool as a visit from the Great and Glorious Captain Rexx Shredd, but Coops, you're a really strong second! :lol:

(All quotes below are from Coops.)
Coops wrote:I 'normally' keep my oar out of discussions, but in this case I just wanted to add a few points of my own.

We (the staff) have been discussing in the last few months the issue of creating 'Settlement affecting' RAID's and other systems. The main issue we came up with is that settlement owners on the whole are not going to be impressed. They will not want to have to constantly worry that an Asteroid, Raid Wreck is about to plunge into their settlement and cause havok and mayhem.
But don't they already worry about pirate attacks? I don't have a settlement yet, so I'm only going by the announcements I see.

Also, could the risk be distributed across all settlements on a planet?
Sure we can add counter systems and yes players could ask other players to 'help' avoid the problem, but we rarely see players in CE do anything for free that costs fuel :) (Human Nature).
That I actually don't see as a problem, though I admit it would take a bit of work.

Giant Asteroid (mining target): If it contains a wide sample of ores from different regions (Verecian Perite, Tellerite, Adamantine, possibly Expanse ores), it would be a very attractive target. Speaking as someone who cannot yet get to the expanse, I would pounce on one of these if they contained Expanse ores.

Rogue Planetoid (extraction target): I would say increase either the required survey skill, or have each extractor cost +1 structure point. However, there would be no environmental regulation (you're *trying* to destroy the land), so increase the extraction rate by +50%. Lower level players would be able to stockpile Copper and Iron fast, and even make decent money just pulling lots of Ore quickly. I am perpetually needing Isotopes, and I know there is constant demand for Water, so such a rich extractor would be quite valuable. (This would also drive sales of Terranor Pods.)

Vast Wreck (salvage target): Have a small chance based on the section level with each "pull" to pull from a ship loot table.

So, overall, the event could be its own reward. You're not just helping someone else. You're getting a lot of loot in return. The mining and salvage targets would require the most fuel, but you can end up with some sweet loot. The salvage target would actually be the lowest fuel cost.
I 'actually' Like the idea of Rogue Asteroids and Wrecks don't get me wrong. I'm all in favour. Unfortunately the mechanics of adding these and allowing time for them to be 'removed' vs the balancing of risk vs rewards is far from a simple few hours work.
Believe me, I understand. I've done a little Minecraft modding, and even something that simple requires a good deal of time and even more testing. I also work in IT. I know that something like this would be a significant addition to the game.
I suspect if we ramp up the rewards players will remain silent when they find one and simply attempt to get as much for themselves as they can. As opposed to the general idea of sounding the alarm and everyone rushing to said settlements aid :)
Then make 12 hour announcements on the galactic news, or even six hours.

Also, you can give the option that when you have 100,000 standing in FOM, ORSA, and WSA, you can "subscribe" to daily in-game mail notifications of where the guild has detected impact events are detected, with a countdown. This would be optional, so you don't have to worry about spamming everyone. I know a lot of people would hate that.

I agree with you, and think such events should be publicly announced. Realistically, I think "Giant F*ing Asteroid to kill millions of people!!!" would be considered newsworthy in most cultures.
So - Yes I'd be in favour of such ideas, but the mechanics and looting changes are far from easy or short to produce without making the whole thing a miner / wreck specialist 'all you can eat buffet'

Just my input at this stage.
I understand the time it takes to develop something, and the time it takes to develop and release a working product properly. (If I wanted something quick, I would ask about finally putting a CSTS in Ichelon. Cough cough.)

As for an "all you can eat buffet", I don't think that's too much a concern. Such events should not be common, and need not last more than a day or two when players descend on them. (Remember, the idea is that many players can simultaneous wear down the events, which I know is a major programming challenge.) Also, it's not as if asteroid fields currently expire and need to be refiled. With salvage, I don't think the size of the wreck affects what is found. I think someone could start to salvage in Feris or Ethan and never run out of wrecks to salvage. Throw a low level Wreck Extender into the mix, and I know that's the case.

And thank you for joining the conversation. 8-)
lastcrusade
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Re: Aestroid Collision (Miners version of raid)

Post by lastcrusade »

king david wrote:@ last Im down!!!

Payout in UA

What do you mean king david?
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jcheung
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Re: Aestroid Collision (Miners version of raid)

Post by jcheung »

he wants U.A. metal and mineral. pay him in ai un instead :P
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king david
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Re: Aestroid Collision (Miners version of raid)

Post by king david »

@akka

nice idea have special wrecks , would make salvaging fun

similar with asteroids!!!
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Re: Aestroid Collision (Miners version of raid)

Post by Holiday »

I think this is a pretty cool idea, even though I don't mine for fear of falling asleep and injuring myself on my keyboard. I think the most important thing would be if it were to have an effect on player settlements it would have to be balanced to be more of an inconvenience compared to a severe hit. it would also have to be something which could be proportioned to a settlement's size, something based on a percentage effect rather than a set amount of something happening.

for example, if the result was on impact to lower all settlement's by 50% of their max hp it would be a even effect across the board for settlement level 1 or 6. or maybe as a result of the impact all or a percentage of energy systems are offline causing everything which draws energy from generators/set base energy is not able to function for "X" amount of time. this also could mean the new C.A.I building so if something happened you would not have protection against it. I'm not trying to be too prescriptive, but to give an example, this all assuming the rogue asteroid isn't stopped by a swarm of minors hopped up on caffeine to stay awake.

I think it would be nice to see something like this implemented though...it's creative and builds on something already in CE and not involving adding allot of new resources or something.
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king david
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Re: Aestroid Collision (Miners version of raid)

Post by king david »

@last

I would love for Asteroids or salvaging to have a nice side quest or special thing like you are describing, because sometimes these repetitive actions get boring.

And I was suggesting that the reward could be in U.A materials since it is relatied to mining :D
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jcheung
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Re: Aestroid Collision (Miners version of raid)

Post by jcheung »

give it up with U.A. already KD :P you'll flood the market and devalue it!
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MarcSp
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Re: Aestroid Collision (Miners version of raid)

Post by MarcSp »

I'll just point out - something like this already exists in CE - its the equivalent of Expanse Derelict Salvaging.
Some huge derelict (10,000 tons) appears in a random system, gets salvaged down to nothing, then respawns the next day somewhere else.
Maybe an asteroid/comet thing would need to be like 500K in size, because I can whittle down a 10K derelict in under an hour by myself,
and probably even faster now since expanse-minos got released. So unless this thing is in the megaton range, it would be difficult
to prevent that all-you-can-eat-buffet issue.
Although it would be nice to expand out the loot table for those things, honestly there's little incentive to salvage them anymore
cause all the loot is common crap.
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Re: Aestroid Collision (Miners version of raid)

Post by lastcrusade »

MarcSp wrote:I'll just point out - something like this already exists in CE - its the equivalent of Expanse Derelict Salvaging.
Some huge derelict (10,000 tons) appears in a random system
Well Marcsp, like you said its in expanse, which isn't accessible by low-mid level players. Furthermore, as far as i know (I only have access to first 3 expanse system), Expanse Salvaging requires certificates which can only be trained at level 60 and getting the salving equipment is another story. Therefore, the expanse one is for rather High levels. This idea (no longer mine :D ) allows players of lower levels to participate. I think this is kinda important, as there isnt much things to look forward for mid levels miner (30-65+) who are probably gonna be mining the exact same Mining Exclusive ores throughout that long 35+ levels.

I do agree with the need for the Asteroids or Wrecks to be in megatons. Otherwise there will be nothing left for lower level players like myself hahas
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