I'll look into the issue but can i ask you to bug log this please. Also note that 'some' facilities never did nor will appear in the hover list. A few of the buildings / services added on some sets will not appear in the list. I'm looking to see if there is a way round this but this 'part' has not changed.
The only change i made this morning was to point the mapping system at totally live data. Prior to that it was looking at aback up table.
Coops
Regular update of JavaScript maps?
Re: Regular update of JavaScript maps?
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: Regular update of JavaScript maps?
Fixed.Sukayo wrote:just now after a short check: Venara lists no player settlement, i remmber seeing one there.
verified: Current Location: Vuthakethend • Current System: Venara • Faction: Player • Law Level: 6
not one the map
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: Regular update of JavaScript maps?
Fixed pretty much all of that with this morning change. And as stated iin my earlier response there are a few key services that wont show on the docking system due to the way they are created and deployed.SpaceBucks wrote:There are tons of issues, COOPS.
Hopefully the group will all sound off, since I did not write them all down.
For starters, nearly all the settlements in Furnace have incorrect data (Law levels are wrong)
In Sphere, Plarus system on Minster II, Fort Tiger settlement (T:6, L:7) is not shown, but is there for sure.
In Furnace, Seyfert system on Galerius... Owner King David says that his settlement has never shown up on the mapping system.
In Furnace, Zecry system on Delmars Landing... neither "The Nut House" or "The River Archeron" settlements are on the mapping system.
I will start tracking them for you, ASAP.
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: Regular update of JavaScript maps?
Was fixed with the change this morningAchilleos wrote:My settlement Port Searle in Castalan shows incorrect tech and law levels.
Map displays them both as being 7 but they are both actually at 12 and have been for some months now
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: Regular update of JavaScript maps?
The is no settlement by that name in Canby ?aRJay wrote:In Anvil there are several errors.
Canby the settlement Mirage is missing.
Xellum claims that there is a Raid present
Trantor doesn't show the settlement Foundation.
Raid should now display properly
Foundations now displays
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
- aRJay
- CE Official Supporter
- Posts: 274
- Joined: Sun Jul 20, 2014 6:14 pm
- Location: Derby, UK, Terra, Sol, Orion–Cygnus Arm, Milky Way
Re: Regular update of JavaScript maps?
Sorry I keep transposing columns Mirage would be the owner.Coops wrote:The is no settlement by that name in Canby ?aRJay wrote:In Anvil there are several errors.
Canby the settlement Mirage is missing.
Xellum claims that there is a Raid present
Trantor doesn't show the settlement Foundation.
Raid should now display properly
Foundations now displays
Coops
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Re: Regular update of JavaScript maps?
Sabine is there
Coops
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
- SpaceBucks
- Posts: 221
- Joined: Sun Jul 20, 2014 5:37 pm
- Location: greater Boston area, New England, U.S.A.
Re: Regular update of JavaScript maps?
Thank you for the fix, Coops. I am glad that it was something that could be fixed relatively easily once it was found.
There are now tons of settlements in the systems!
.
There are now tons of settlements in the systems!
.
Re: Regular update of JavaScript maps?
271 of them at last count You can also get an overview of settlements here : http://stats.core-exiles.com/settle.php It's a handy way to keep an eye on the overall morale of all the sets in game. Again it feeds off live data.
Coops
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
- Rexx Shredd
- Posts: 257
- Joined: Tue Jul 22, 2014 8:04 pm
Re: Regular update of JavaScript maps?
I just LOVE the new fix !!! <Glee!>