To all who are doing Genesis Warboard combat,
Reading the Genesis A.I War Primer we have Coops stating this:-
"Depending on your deployment force strength, bonus and the force they are fighting, (plus any bonuses from others being active on your chosen war front campaign) this will affect how long your force might last."
It looks like we do better when we combine our attacks, so this weekend I would like to try for a combined RAID like attack, for ground we do Toyila and for space Kell Expanse.
To coordinate, please post what times, and what type of attack you can do this coming weekend.
There are 2 possibilities, we can concentrate on one type of attack, or we can alternate, we will see which is the best option.
Co-ordinated Genes Warboard attack
Re: Co-ordinated Genes Warboard attack
Space (850-point deployment).
Saturday between 3 pm Game Time and 5 am Game Time (the next day, because British people use the wrong time zone).
Sunday between 5 pm Game Time and 4 am Game Time (see above).
I can't guarantee on-the-minute dropping but I can coordinate within half an hour or so between the listed times on either day. I'll be able to field 1 big-stonkin' armada (Titan, Dreadnought, all the fixin's) and 1 pretty big armada (Dreadnought and all the fixin's, but no Titan). Even a couple kinda beefy armadas if need be (no Titan or Dreadnaught, but most everything else).
I'll let you know if any of that changes.
Saturday between 3 pm Game Time and 5 am Game Time (the next day, because British people use the wrong time zone).
Sunday between 5 pm Game Time and 4 am Game Time (see above).
I can't guarantee on-the-minute dropping but I can coordinate within half an hour or so between the listed times on either day. I'll be able to field 1 big-stonkin' armada (Titan, Dreadnought, all the fixin's) and 1 pretty big armada (Dreadnought and all the fixin's, but no Titan). Even a couple kinda beefy armadas if need be (no Titan or Dreadnaught, but most everything else).
I'll let you know if any of that changes.
Last edited by Zoorland on Tue May 03, 2016 11:17 pm, edited 1 time in total.
- aRJay
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Re: Co-ordinated Genes Warboard attack
I can do Space and Ground attacks, at 450 and 250 points respectively, Saturday and Sunday from 1pm game time till 11pm.
I can field carriers, battleships, siege assault mechs, heavy artillery, AI long range artillery and various lesser forces.
I can field carriers, battleships, siege assault mechs, heavy artillery, AI long range artillery and various lesser forces.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Re: Co-ordinated Genes Warboard attack
sunday is safest for me, can field space and battle (450/250)
lvl 175 hauler
Fang-agent -- nemesis of the Shredd
Senior-worshipper of Coops and staff
Fang-agent -- nemesis of the Shredd
Senior-worshipper of Coops and staff
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Re: Co-ordinated Genes Warboard attack
I can field Ground only, 500 max. I'm active from 11am to 9pm, so 5-6pm is good time for start for me
Re: Co-ordinated Genes Warboard attack
Here's, a tentative plan, lets go with ground at 5pm Sat and/or Sun, then later in the day we do Space, as we do not know how many Sorties it will take for Ground combat setting a definite time for Space is impossible.
- aRJay
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Re: Co-ordinated Genes Warboard attack
Works for me.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Re: Co-ordinated Genes Warboard attack
How've the results been? What sort of differences are you noticing in the outcomes of the ground combat with these larger multi-user deployments rather than soloing? Does it seem like a worthwhile difference?
Also, uhh... Space? <_< Is that, uhh... is that still a thing we're doing today, or... ? >_>
Also, uhh... Space? <_< Is that, uhh... is that still a thing we're doing today, or... ? >_>
- aRJay
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Re: Co-ordinated Genes Warboard attack
Other than being told how to about double my effectiveness by one of the other participants I don't think there was any effect of trying to treat it like a RAID.
I do have a ground force in Toyila right now, I had a space team deployed earlier today might put another one in later.
{edit} Just over 3 hours later my ground force is finished.
I do have a ground force in Toyila right now, I had a space team deployed earlier today might put another one in later.
{edit} Just over 3 hours later my ground force is finished.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
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Re: Co-ordinated Genes Warboard attack
I saw no real difference*. On the other hand, there were only handful of players, maximum 2500 deployment points.
* I sent two exactly same forces 500 DPPU land deployment.
Only I Alone: 29 Turns, 1569 kills, 14 AI Fragments
All Together: 31 turns, 1621 kills, 14 AI Fragments
* I sent two exactly same forces 500 DPPU land deployment.
Only I Alone: 29 Turns, 1569 kills, 14 AI Fragments
All Together: 31 turns, 1621 kills, 14 AI Fragments