Level 5 to Level 6 defenses
Level 5 to Level 6 defenses
I'm looking to fulfill the prereq's to go to level 6 on my settlement and one is to have both offensive and defensive ratings at 1500 or better. Having looked at all the defensive missiles, there's no combination of 2 systems that gets me to 1500. Since I need 2 offensive systems to reach 1500 and I need my shield generator that only leaves me with 2 slots for defensive missiles. How are you supposed to reach 1500? What am I missing?
- aRJay
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Re: Level 5 to Level 6 defenses
Do you actually need the shield for the transition?
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Re: Level 5 to Level 6 defenses
I suppose not, however, if that's the answer I'm missing I'm hugely disappointed in this game and the people who built and run it. I can't imagine why the Devs would put in a prereq that resolves with "trick" like that. If there's a way to get to and maintain a 1500 defense rating while maintaining my shield system I would prefer to go through the front door rather than sneak in the back.
- aRJay
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Re: Level 5 to Level 6 defenses
The thing is as soon as you have transitioned to L6 you will switch to a whole new set of weapons and shields.
As an example my L5 set is not running on the same weapons I had at L4.
As an example my L5 set is not running on the same weapons I had at L4.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Re: Level 5 to Level 6 defenses
Yes, I understand that. It still seems like a stupid way to run a railroad forcing me to buy a missile system that I couldn't use and haven't needed until now and that once I level, I still won't be able to use since I "will switch to a whole new set of weapons and shields." It just doesn't seem to be very well thought out to me.
- aRJay
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- Location: Derby, UK, Terra, Sol, Orion–Cygnus Arm, Milky Way
Re: Level 5 to Level 6 defenses
I see your point, but it comes down in part to early choices I have been using I suspect the same defensive missile system as yourself from shortly after I reached level 5 some time ago and it will be a while before I level up to 6 (amongst other things still only got 20,000HP) at which point I will presumably need my first shield.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
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Re: Level 5 to Level 6 defenses
I have level 6 settlement for a while, and I still have my lvl 5 gun/missile Combo.
There is thing called "Early warning System", it gives some defensive bonus. I don't remember number, it is around 400 or 500. Player made version is better, as usual. and fits into ground defence slot.
There is thing called "Early warning System", it gives some defensive bonus. I don't remember number, it is around 400 or 500. Player made version is better, as usual. and fits into ground defence slot.
Re: Level 5 to Level 6 defenses
Did the requirements change? I thought it was offensive 1000 and defensive 1000, not 1500.
But get yourself a Early Warning system (either PM or ingame store version), each gives you +500 Defense,
although I notice the CEDR fails to mention that. It also gives you a boost to your defence (+5%/research level I think).
And best of all, it goes into a ground support slot, so you still get your 5 offensive slots.
Get to the Hoathlan store and view one of those for the full stats.
That, plus a Sword of Damocles (def=550) get you to 1050, leaving 4 offensive slots still available.
But if it did change to 1500, then get 2 Swords (550+550+500=1600), still leaves 3 offensive slots.
But get yourself a Early Warning system (either PM or ingame store version), each gives you +500 Defense,
although I notice the CEDR fails to mention that. It also gives you a boost to your defence (+5%/research level I think).
And best of all, it goes into a ground support slot, so you still get your 5 offensive slots.
Get to the Hoathlan store and view one of those for the full stats.
That, plus a Sword of Damocles (def=550) get you to 1050, leaving 4 offensive slots still available.
But if it did change to 1500, then get 2 Swords (550+550+500=1600), still leaves 3 offensive slots.
Re: Level 5 to Level 6 defenses
PS as aRJay mentioned, you will want to upgrade your weaps after level 6, the attacks do get a bit stronger.
I recommend having at least 1 level 5 gun, with all other slots at least level 4, for max safety.
And some ground support, just as insurance in case a extra-strong attack gets past your space weaps.
I recommend having at least 1 level 5 gun, with all other slots at least level 4, for max safety.
And some ground support, just as insurance in case a extra-strong attack gets past your space weaps.
- Achilleos
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Re: Level 5 to Level 6 defenses
Your right there is a lack of choice for defensive weapons but it isn't a major issue.
My setup is Hellhamer /Devils Hammer /Frontier Liberator Phaser /Early Warning System SI-1 /Sword Of Damocles x2 and Enforcer Shielding Type2.
This gives me Offence Rating of 2825 / Defence Rating 1600 and Shielding 29000 and 3 ground support slots left
My setup is Hellhamer /Devils Hammer /Frontier Liberator Phaser /Early Warning System SI-1 /Sword Of Damocles x2 and Enforcer Shielding Type2.
This gives me Offence Rating of 2825 / Defence Rating 1600 and Shielding 29000 and 3 ground support slots left