A different twist to close quarter combat

Make a suggestion & let the community sound it out. Almost all the best activities in game came initially from a player suggestion!
Post Reply
User avatar
Strongwood
Posts: 17
Joined: Sun Jul 20, 2014 8:00 pm

A different twist to close quarter combat

Post by Strongwood »

This may be far fetched, but what if we had the option to have two different searches after close quarter combat kills.

The 1st search could be for resources.
The 2nd could be for oxygen, ammo, or med kits, etc.

You could only choose 1 of the two and the 2nd may be a chance that you don't get anything and more difficult to get than if the player chose the resources which would remain as it is already.

It wouldn't even have to be a lot of them.

For example you search the bodies and receive 1 med kit, or 4 ammo.
User avatar
aRJay
CE Official Supporter
Posts: 274
Joined: Sun Jul 20, 2014 6:14 pm
Location: Derby, UK, Terra, Sol, Orion–Cygnus Arm, Milky Way

Re: A different twist to close quarter combat

Post by aRJay »

I like the sound of that.
Lvl 114: Settlement Diaspar (L6): Guild Intelliquest

"For scientific leadership, Scott; for swift and efficient travel, Amundsen; but when you are in a hopeless situation, when there seems to be no way out, get on your knees and pray for Shackleton."
Post Reply