There is a new change to mining and Federation of Mining missions.
If you are mining in an asteroid field where you have an active FOM mission, there is a new header that says:
F.O.M. Mission Active - X collected out of Y
This new header will let you keep track of mining missions without occasionally dropping out of mining to check the mission status. It is small, but once you start using it, you can't imagine the game without it.
This is yet further proof that Coops is amazing.
New FOM mission change, small but good!
Re: New FOM mission change, small but good!
Not sure about the 'Amazing' Bit - but was a sensible ask and 'reasonably crow bar easy add'...
Coops
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: New FOM mission change, small but good!
This sounds like a fantastic change!
Thanks, Coops!
Thanks, Coops!
Re: New FOM mission change, small but good!
Coops, once you get used to it on Project Terran, you *really* miss it on Core Exiles.
Re: New FOM mission change, small but good!
Mayhaps, could we get a similar quality-of-life improvement for combat missions? Number of targets of <ship type> remaining?
Re: New FOM mission change, small but good!
LOL was counting down for this request
Thats harder as you can have more than 1 mission active for the same type ships at any given location.
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: New FOM mission change, small but good!
Here's an easier version:
If the ship type you're currently fighting is part of an active mission, put a counter at the bottom of the combat screen saying "Required Mission Kills of <Ship Type> at <Location>: X/Y". That would save you having to program several such bars that may not be relevant at a given location.
If the ship type you're currently fighting is part of an active mission, put a counter at the bottom of the combat screen saying "Required Mission Kills of <Ship Type> at <Location>: X/Y". That would save you having to program several such bars that may not be relevant at a given location.