Raise an Arm + Add a Vote / Voice (Post Here)

Make a suggestion & let the community sound it out. Almost all the best activities in game came initially from a player suggestion!
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paco1601
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by paco1601 »

hi, as said by Halmir: -"anything that is gotten through combat/salvaging should be producible in some way"-,
and as Slurmewerds said: -"more salvage and loot containers added"-.
thx
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Bethany
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by Bethany »

Hand Solo wrote: Mon Aug 16, 2021 7:30 am 1. Remote control pod or captain upgrade for corporations - don't have to keep going back to HQ to send crew on missions.
2. Higher cargo capacity contracts for corporation mid level office (Rigal Haulage) 400 to 550.
3. Narrowing the combat loot list by location to make it easier to target specific resources e.g. A.I combat loot, certain locations only have certain A.I loot OR
4. A.I resources forge patterns e.g. Primarr, Wisbarr, Farsite, Tellsamat, Zemar etc and AI - UN A01-A05
Yep, #1 on this list. It would be a great captain upgrade.
KEV1NJ
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by KEV1NJ »

I'd like to add my voice to OtherRick's suggestion (copied below). Also, I'd like to raise my own voice as a newer player to caution against focusing all efforts on "end-game content" (I hate that term, but don't know how else to express the thought). Try to put some resources into features that might attract/retain newer players.

>>I'd like to see some love given to some of the active professions.

In particular, Salvage/Combat, derilect exploration, and planetary exploration. Since the exclusive resources that these activities generate are easier to obtain through ERT's, there is less motivation to dedicate as much time to them. It would be fantastic to see some balance changes made to bring these professions closer to the rest.<<
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MarcSp
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by MarcSp »

On the easier side:
Expansions to the genesis/corporation/mining barge/snarg pets/ ship crew/ settlements.
Even just raising overall limits would give a lot of players something to do - three or four setts, two/three snargs,
multiple mining barges, more corp buildings or player-sett locations, ship crew upgrades(skills/experience/personal loadout equipment),
genesis (multiple auroras, something for wildlife production).
Several of these look like expansions are already pre-planned, well its time to roll them out.

On the crabbier side:
While I like the starbases expansion, I am disappointed how these are focused at a handful of top players/guild owners.
Everyone else is pretty much stuck just donating for someone elses fun. Or not participating.
How about smaller bases? Mining outposts placed in the asteroid belts. Combat outposts in nebulas or occupied planets.
Maybe new galactic map features (dust clouds, comets, space anomalies) where specialized outposts could be built.
These outposts would be comparable to settlements. Yes this is a large scale expansion, but its a possible future road for
those who can't/won't do starbases.

I am anticipating the battlebus/battleship/back-to-the-core expansion, but I fear this will turn out to be another megaproject that
leaves the majority of players out of the action. So how about smaller enhancements for mid to upper players? Battleships and capitol
ships usually have escort ships, these could be aimed to mid-upper players so they could accompany the capitols into the nebulas.
Recon ships to sneak into the core. Supply ships to resupply/reinforce fleets in the core. Raiders/privateers to hit the AI in their homes.
Since this expansion is still in the planning phase, why not add in such capabilities?
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mropso
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by mropso »

The top five on my list are:

A "copy to notebook" button for each if the lists, things like the remote commercial store, the ships stores and the secure store are probably top but being able to do it for the NPC shops and some of the Game info pages as well would be great.

Having my ships crew affect my ship in some way would be a nice addition, they have been training for some years but are just a side issue at the moment.

Updating the haulage system to allow goods to be taken further into the Expanse would be good, the current limitation does not seem to make much sense now the expanse has been open for some years. If it was a new organisation we had to build experience with that would be good.

The inclusion of comms technology to the level of a fax machine into the Corporation Bureau so contracts can be entered into without having to go to the office would be nice.

Certificates meaning more was number 5 then I looked something up and found they were used in places other than Alien weapons and reactors :oops:

So keeping the number at 5, can we have more stats please. Things like Expanse exploration and the AI war for instance.

There are more but I figured 5 would be enough.

MrOpsO
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siddharth
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by siddharth »

I love to see more modules for makeing ship .

like Huling Mr modules if there be a module which add pods and special slots in playermade ships .
for starting players there are limited special and pod slots so it be great for players below 70 levels
so they can have extra pod slots to equipt
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by Coops »

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Elkhorn
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by Elkhorn »

A Starbase overview section on the Asset tab, similar to the settlement overview already provided so we can keep an eye on them.
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OtherRick
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by OtherRick »

I'd like to comment on a suggestion I've seen put forward by a few people:

"anything that is gotten through combat/salvaging should be producible in some way"

I disagree with this suggestion, because it would provide even *less* reward to players interested in those professions. I could certainly agree with providing some way to boost the quantity of those resources obtained during combat/salvage. However, ERT's have already harmed interest in those professions enough.
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Fitzbacon
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Re: Raise an Arm + Add a Vote / Voice (Post Here)

Post by Fitzbacon »

How about Nebula Drones as a supplement to Nebula Harvesters.
This would dovetail very nicely into a previous suggestion of Outposts,

A nebula outpost with basic services (Commercial Storeage and possibly CSTS) then the ability to operate Nebula Drones which would harvest all the resources of the Nebula (based upon ones Survey skills)

Regards

Fitz
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