Hello All,
One issue I have run across is doing Federation of Mining missions. Once they are completed, one goes to the FOM screen to submit the completed mission. I was using a tablet computer with a touch screen, and I touched the 'submit' button, but because the 'abort' button was very close to the button I was pushing, I accidentally aborted the mission. It may have been screen size or the touch screen dynamics, but I suggest that the buttons be on opposite sides of the screen to prevent this issue going forward.
F.O.M. button suggestion
- SpaceBucks
- Posts: 221
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- Location: greater Boston area, New England, U.S.A.
- Darakhoranon
- CE Official Supporter
- Posts: 361
- Joined: Mon Jul 21, 2014 2:03 pm
Re: F.O.M. button suggestion
Now that sounds reasonable - and it might also improve accessability for VI people, since I assume it's much easier for everyone to differentiate between "right - accept"/"left - cancel" and "right - cancel"/"more right - accept".
With great power comes the great realization that you can have just as much fun simply annoying each other.
- Tye Dagget
- Posts: 26
- Joined: Mon Jul 21, 2014 12:51 am
Re: F.O.M. button suggestion
I've been playing long enough now, that I'm used to the layout. I will admit, back when I first started playing the game, I did this once or twice, so I support this suggestion in the spirit of saving others from "learning the hard way", as it were.
Re: F.O.M. button suggestion
Made a compromise and created a icon mid way through the table section. This should be harder to hit by mistake but still have the affect your looking for.
Now I just sit and wait for the Combat guys to ask for the same....
/me gets out stop watch and start counting....
Coops
Now I just sit and wait for the Combat guys to ask for the same....
/me gets out stop watch and start counting....
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
- SpaceBucks
- Posts: 221
- Joined: Sun Jul 20, 2014 5:37 pm
- Location: greater Boston area, New England, U.S.A.
Re: F.O.M. button suggestion
3...2...1
Thank you Coops. I am glad that you read these things. I already saw it, and I want to say thank you very much. It is completely obvious on a small screen now.
First rate job.
Now about combat... (LOL) but I do think that one would be a great upgrade as well.
Stay frosty, COOPS!
Thank you Coops. I am glad that you read these things. I already saw it, and I want to say thank you very much. It is completely obvious on a small screen now.
First rate job.
Now about combat... (LOL) but I do think that one would be a great upgrade as well.
Stay frosty, COOPS!
-
- Posts: 862
- Joined: Sun Jul 20, 2014 6:36 pm
- Location: Quantum Chicken Caravanserai, Umbari, Sphere
Re: F.O.M. button suggestion
I like new "abort" icon
Re: F.O.M. button suggestion
Well it didn't take long, got my first request to change the Combat aborts to match
Consider it done.
Coops
Consider it done.
Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
-
- Posts: 862
- Joined: Sun Jul 20, 2014 6:36 pm
- Location: Quantum Chicken Caravanserai, Umbari, Sphere
Re: F.O.M. button suggestion
Could you add that lovely Abort icon to Passangers Manifest as well?
Re: F.O.M. button suggestion
Tut, Tut, nice try Piko.pikolinianita wrote:Could you add that lovely Abort icon to Passangers Manifest as well?
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
The fact that I'm dragging a body behind me should be irrelevant!
Re: F.O.M. button suggestion
Could you add that lovely Abort icon to monday morning ?