Covert Ops
Posted: Tue May 26, 2015 12:59 pm
(Inspired by New Competition thread - hope It could be used somewhre)
There is Outlaw part of the game, but it is quite few players who follow this route. but maybe we could allow normal players play as villains for some time, "special Agent under cover" story.
When you get "False ID" your faction rating are TEMPORARILY changed:
- you get small positive pirate ranking. But one cannot get it too high - to not spoil Cover - so NPC missions are limited, Outlaw mission too, I think.
- Very negative Ashar, Wesbec, Galfed, Alliance, VP (Could be fixed, and no chance for getting positive, you won't to spoil your "story" )
- Con-fed - all above possible
- Other Ranks - All set to 0, no gain while undercover (New character, perfect cover, no traceable connections between two ID),
OR
no change, normal gain (Legend: When you are back to your normal life your achievments are added to your "true" ID, so for save Dev time and server resources they are added in real time)
How to get false ID? No idea, Quest and high fee for example. There should be set minimum time for having False ID (week - month - fabrication of story is costly, and has to be utilised fully). It could be special Space Suit (personal loadout), not Special/pod, to allow Ship changing., or it could be option hidden somewhere.
How to resign? few clicks, when time is up
How to get it again? High fee again.
What one gain with false ID? Outlaw missions, combat and Cargo. not sure about NPCs - Should be some plus for being pirate.
But real gain is for dev, one could use "outlaw missions" in next Coops tournaments, or other contests.
There is Outlaw part of the game, but it is quite few players who follow this route. but maybe we could allow normal players play as villains for some time, "special Agent under cover" story.
When you get "False ID" your faction rating are TEMPORARILY changed:
- you get small positive pirate ranking. But one cannot get it too high - to not spoil Cover - so NPC missions are limited, Outlaw mission too, I think.
- Very negative Ashar, Wesbec, Galfed, Alliance, VP (Could be fixed, and no chance for getting positive, you won't to spoil your "story" )
- Con-fed - all above possible
- Other Ranks - All set to 0, no gain while undercover (New character, perfect cover, no traceable connections between two ID),
OR
no change, normal gain (Legend: When you are back to your normal life your achievments are added to your "true" ID, so for save Dev time and server resources they are added in real time)
How to get false ID? No idea, Quest and high fee for example. There should be set minimum time for having False ID (week - month - fabrication of story is costly, and has to be utilised fully). It could be special Space Suit (personal loadout), not Special/pod, to allow Ship changing., or it could be option hidden somewhere.
How to resign? few clicks, when time is up
How to get it again? High fee again.
What one gain with false ID? Outlaw missions, combat and Cargo. not sure about NPCs - Should be some plus for being pirate.
But real gain is for dev, one could use "outlaw missions" in next Coops tournaments, or other contests.