Search found 189 matches
- Tue Feb 09, 2016 12:16 pm
- Forum: Suggestions
- Topic: BuddyTease, or new approach to rewards
- Replies: 4
- Views: 3415
Re: BuddyTease, or new approach to rewards
A very good and original idea. I wish I had thought of it. A good way to introduce players to some of the kit and maybe aspects of the game they have not tried. The idea could be extended further having a hire facility for some things in the shop. For instance you want to use a Mega mall hire one fo...
- Fri Jan 15, 2016 9:32 pm
- Forum: Suggestions
- Topic: Ships Crew suggestion
- Replies: 9
- Views: 5682
Re: Ships Crew suggestion
I was trying to keep the idea simple - reduce the coding element and increase the likelihood.
- Fri Jan 15, 2016 12:18 pm
- Forum: Suggestions
- Topic: Ships Crew suggestion
- Replies: 9
- Views: 5682
Re: Ships Crew suggestion
The levels of improvement were just a started for 10 and on reflection probably are to high. There could be a system where the benefits for each level taper off so for instance if the max level was 20 and the max total benefit was 15% on combat then the maybe level 3 would give you a big boost - At ...
- Fri Jan 15, 2016 8:06 am
- Forum: Suggestions
- Topic: Ships Crew suggestion
- Replies: 9
- Views: 5682
Ships Crew suggestion
The ships crew system is currently quite stand alone, you gain crew points to train your crew and to buy things from the Terran Crew Store. As things stand at the moment some items in the TCS require 10+ successful missions for a single item. They are not having an effect on the game and don't add t...
- Wed Jan 06, 2016 12:42 pm
- Forum: Suggestions
- Topic: Rookie mech arena night
- Replies: 10
- Views: 9029
Re: Rookie mech arena night
Coops, are you suggesting that there is some skill involved in the Mech arena :shock: I thought it was a case of building as many as you could and getting lucky. The rest is just looking up the stats on the Mech equipment and deciding which bits of kit you would like spread across the arena floor th...
- Thu Dec 31, 2015 12:09 pm
- Forum: Core Exile Competitions
- Topic: Coops Festive Collection!
- Replies: 58
- Views: 43209
Re: Coops Festive Collection!
Coops,
Full set posted at SG.
MrOpsO
Full set posted at SG.
MrOpsO
- Sun Dec 27, 2015 4:09 pm
- Forum: Core Exile Competitions
- Topic: PRIZE MECH - Claims HERE!
- Replies: 113
- Views: 65996
Re: PRIZE MECH - Claims HERE!
Time: Dec 27th 4:02 pm
Winner: MrOpsO
Winning Mech: PL OpsO 17
Points: 15
Kills: 1
Loosing Mech: ST PRIZE MECH 60
Loosing Captain: Coops
Zone: Alpha
Winner: MrOpsO
Winning Mech: PL OpsO 17
Points: 15
Kills: 1
Loosing Mech: ST PRIZE MECH 60
Loosing Captain: Coops
Zone: Alpha
- Sun Dec 27, 2015 4:06 pm
- Forum: Core Exile Competitions
- Topic: PRIZE MECH - Claims HERE!
- Replies: 113
- Views: 65996
Re: PRIZE MECH - Claims HERE!
Game Time Winner Winning Mech Points Kills Loosing Mech Loosing Captain Zone
Dec 27th 4:02 pm MrOpsO PL OpsO 17 15 1 ST PRIZE MECH 60 Coops Alpha
Dec 27th 4:02 pm MrOpsO PL OpsO 17 15 1 ST PRIZE MECH 60 Coops Alpha
- Thu Dec 24, 2015 2:21 pm
- Forum: General Discussions
- Topic: Happy Christmas Coops and Staff
- Replies: 7
- Views: 6123
Happy Christmas Coops and Staff
Coops,
My thanks for another great year of CE go to you and all the staff.
May you all have a happy Christmas and a prosperous New Year.
MrOpsO
My thanks for another great year of CE go to you and all the staff.
May you all have a happy Christmas and a prosperous New Year.
MrOpsO
- Sun Dec 20, 2015 4:32 pm
- Forum: General Discussions
- Topic: Nebula Harvesters - A Question...
- Replies: 21
- Views: 16148
Re: Nebula Harvesters - A Question...
An idea: A parallel set of Harvesters at the 50, 60, 70 , 80 90, 100 level points with ORSA Xp levels starting at 3mill and going up at least a mill at a time. They don't have hoppers but can collect and deliver to a selected C.S. a given distance away, perhaps a range of 10 for the level 50 harvest...