Search found 361 matches
- Wed Jul 23, 2014 11:58 pm
- Forum: Suggestions
- Topic: Crafting changes
- Replies: 9
- Views: 5292
Re: Crafting changes
If I understand you correctly, you're suggesting to make crafting exp (partially) dependent on how easy it is to get the required resources (i.e. rare/alien resources in a schematic make it worth more exp)? Sounds reasonable to me. And getting more faction rank from schematics requiring rare/alien r...
- Wed Jul 23, 2014 11:28 pm
- Forum: General Discussions
- Topic: Man, wish I wasn't broke... :)
- Replies: 14
- Views: 9809
Re: Man, wish I wasn't broke... :)
Trying to flatter me won't help you.Tye Dagget wrote:you old pirate
Let's say 165 million credits so we have a nice round number.
- Wed Jul 23, 2014 10:02 pm
- Forum: General Discussions
- Topic: Man, wish I wasn't broke... :)
- Replies: 14
- Views: 9809
Re: Man, wish I wasn't broke... :)
500,000,000,000 credits (for starters). Hey, you DID ask "how many credits would you like to receive?"... :D Ok, seriously, adding up what's in the reward bundle this month, I get 45.00£+20 Festive Fun Tokens+1 Coops Token. While the Festive Fun Tokens are potentially interesting (you can ...
- Wed Jul 23, 2014 10:22 am
- Forum: Suggestions
- Topic: F.O.M. button suggestion
- Replies: 13
- Views: 9460
Re: F.O.M. button suggestion
Now that sounds reasonable - and it might also improve accessability for VI people, since I assume it's much easier for everyone to differentiate between "right - accept"/"left - cancel" and "right - cancel"/"more right - accept".
- Wed Jul 23, 2014 10:20 am
- Forum: Suggestions
- Topic: Food Stuffs and factories
- Replies: 5
- Views: 4079
Re: Food Stuffs and factories
1. I don't think "realism" is what we should try to increase. "More fun" is a much better goal. ;) 2. The fact that you need specific variants of resources (for some quests/schematics) is a good thing in my eyes, since it requires you to actually go to certain planets (or buy fro...
- Wed Jul 23, 2014 10:09 am
- Forum: Suggestions
- Topic: Passenger Class Bump-ups
- Replies: 17
- Views: 11551
Re: Passenger Class Bump-ups
Considering how well passenger hauling already pays, I seriously doubt it will be "improved" even further. And from what I've seen so far, Coops isn't the guy to walk around nerfing everything that just might be a bit too good (for balancing reasons), so it probably won't be nerfed, either...
- Wed Jul 23, 2014 9:58 am
- Forum: General Discussions
- Topic: Man, wish I wasn't broke... :)
- Replies: 14
- Views: 9809
Re: Man, wish I wasn't broke... :)
Well, I've already sold a few things from the CE-Store. I usually combined something I wanted with whatever I had "sold" (yes, in advance... ;) ), mainly to get to the "reward level". I always got the "reward" without any problems, though the "buyers" never as...
- Tue Jul 22, 2014 6:20 pm
- Forum: Guilds
- Topic: Couch Potatoes
- Replies: 3
- Views: 6590
Re: Couch Potatoes
If you need us to tell you...
- Tue Jul 22, 2014 6:17 pm
- Forum: General Discussions
- Topic: Man, wish I wasn't broke... :)
- Replies: 14
- Views: 9809
Re: Man, wish I wasn't broke... :)
I've seen 4-4.6 million credits/£ recently if that helps.
- Tue Jul 22, 2014 6:09 pm
- Forum: Core Exile Competitions
- Topic: Name The Alien Tech - JULY
- Replies: 50
- Views: 34991
Re: Name The Alien Tech - JULY
I used the categories simply for ease of reading/clarity of thought. And just to be clear, the long names in italics are only possible "explanations" for the names I came up with, i.e. the suggestions are the "abbreviated" names. Settlement Guns: Guardian Defense Gun NarTech Pul...