Smuggler trade office
Posted: Sun Nov 04, 2018 3:50 am
This is a suggestion to add some more fun to CE:
new trade office: Smuggler,"knock twice at the back door". this is in parallel with Ashar and Wesbec and the alien one: take a cargo to a destination, needs cargo hold space.
Smuggler trade office pays more, but has high chance of negative event (Alliance?)
event could either confiscate all cargo, all trade office cargo, or just smuggler office cargo
and of course there would be a fine.
Interesting addition: give it a time limit like the CAMP misisons, and allow player destinations.
Let player settlements have Smuggler additions: Still, drug lab, black market. Maybe a settlement must have at least one of these in order to have a smuggler office. But any destination is allowed.
And, Smuggler standing is not affected by any other, unlike pirate and con-fed.
Thanks to Mark3430 and jforjesse3 for fleshing out the idea.
new trade office: Smuggler,"knock twice at the back door". this is in parallel with Ashar and Wesbec and the alien one: take a cargo to a destination, needs cargo hold space.
Smuggler trade office pays more, but has high chance of negative event (Alliance?)
event could either confiscate all cargo, all trade office cargo, or just smuggler office cargo
and of course there would be a fine.
Interesting addition: give it a time limit like the CAMP misisons, and allow player destinations.
Let player settlements have Smuggler additions: Still, drug lab, black market. Maybe a settlement must have at least one of these in order to have a smuggler office. But any destination is allowed.
And, Smuggler standing is not affected by any other, unlike pirate and con-fed.
Thanks to Mark3430 and jforjesse3 for fleshing out the idea.