NPC Tweaks - On Going
Posted: Fri May 19, 2017 3:53 pm
NPC Tweaks - On Going
I'm starting this thread so I can keep players abreast of some of the smaller changes and some of the larger ones. Editing NPC's on the fly and keeping track of what's been changed on dev and passing that over to Live is a complicated business especially when players MAY be in the middle of these quest lines.
I will try my best to update the quest lines and anyone on them so that no one looses out, but this also adds as a tracker for those who like to help new players and perhaps has a present 'Mission quest line' text file stashed away. This is a heads up that as I tweak my way through the mission lines these will no longer always be 100% valid.
Jonas : Now gives a larger collection of EBK's to you as you leave his employ and get sent to Gunny. Enough to tide you over during gunnys missions and go to see Jerry Cooper.
Gunny : I've edited a number of Gunny's stages and also added an Item add on the end of her mission quest. Plus also created a new Gunny Civilian shield. Low power, low skill low everything really but an intro shield.
Tomar : Also edited several stages and several targets (class). This should make it a 'bit' easier to complete the first half of his chain. I have also added a second scanner to his mission line, allowing for larger scans. Power is catered for by one of gunny's extra give away's.
By the time you have completed Gunny and Tomar you will have a starter reactor, baby shield and increased your scan for combat.
You still have to READ and follow the mission quest lines but its now easier and also gives you a few starting blocks to get you going. Leaving you free to spend the early cash on 'other items' (Second Reactor, Bigger gun etc).
Combat Scan Tweak : Having been wearing a newbie skin for a few weeks and flying around the early missions it becomes obvious that there is a distinct drop off point from 'tough, easy and Waste of ammo'. So i have increased the bottom end of the sale for scans. In real terms you may not see much difference unless your a newbie. But for them it allows a slightly wider field of choice thereby making early combat easier.
I will continue to update THIS thread as I make 'changes and tweaks' to the live environment.
Coops
I'm starting this thread so I can keep players abreast of some of the smaller changes and some of the larger ones. Editing NPC's on the fly and keeping track of what's been changed on dev and passing that over to Live is a complicated business especially when players MAY be in the middle of these quest lines.
I will try my best to update the quest lines and anyone on them so that no one looses out, but this also adds as a tracker for those who like to help new players and perhaps has a present 'Mission quest line' text file stashed away. This is a heads up that as I tweak my way through the mission lines these will no longer always be 100% valid.
Jonas : Now gives a larger collection of EBK's to you as you leave his employ and get sent to Gunny. Enough to tide you over during gunnys missions and go to see Jerry Cooper.
Gunny : I've edited a number of Gunny's stages and also added an Item add on the end of her mission quest. Plus also created a new Gunny Civilian shield. Low power, low skill low everything really but an intro shield.
Tomar : Also edited several stages and several targets (class). This should make it a 'bit' easier to complete the first half of his chain. I have also added a second scanner to his mission line, allowing for larger scans. Power is catered for by one of gunny's extra give away's.
By the time you have completed Gunny and Tomar you will have a starter reactor, baby shield and increased your scan for combat.
You still have to READ and follow the mission quest lines but its now easier and also gives you a few starting blocks to get you going. Leaving you free to spend the early cash on 'other items' (Second Reactor, Bigger gun etc).
Combat Scan Tweak : Having been wearing a newbie skin for a few weeks and flying around the early missions it becomes obvious that there is a distinct drop off point from 'tough, easy and Waste of ammo'. So i have increased the bottom end of the sale for scans. In real terms you may not see much difference unless your a newbie. But for them it allows a slightly wider field of choice thereby making early combat easier.
I will continue to update THIS thread as I make 'changes and tweaks' to the live environment.
Coops