STOMP THE STAFF (Mech War)

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Coops
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STOMP THE STAFF (Mech War)

Post by Coops »

It's Christmas and its that TIME AGAIN! Time to STOMP THE STAFF!

The overall premise is for players to see if they can beat the Staff in a 'Week of Mech Mayhem'. The competition will carry with it Server Wide bonuses should players breach certain goals. Plus at the end of the week the top scoring 20 Mechs still standing will be awarded special prizes!

Starts When : Starts Today the 24th @ 14:00 AM Game Time.

Ends When : Ends Friday the 1st @ 14:00 AM Game Time.


Staff will see each other as Team Mates, players own mechs will be treated as normal team mates but player VS player will still be a logical attack for your mechs. This gives the Staff who I suspect will be out numbered a fighting chance.

Rules [PLEASE READ]
Top 20 Overview:
Mechs entered into the Zones fall into two categories. For fun and those trying to get a mech to stay alive for the final top 20 mechs. The former can use normal mech naming conventions. The secondary type must conform to the rules below!

1: Mechs entered into the mech arena that wish to be considered for the end prizes and included in the top 20 Mechs must be prefixed with a 'PL' Moniker. IE PL Basher or PL Thumper.

2: Mechs entered into the Arena are done so at the players discretion. CE and its staff will not be held responsible for any issues be that may result. Double, triple kills, lost tracking, wild fire or any issue that may occur in the Mech Zone, please do NOT bug report these they are known issues see the Mech Section.

3: Mechs may be withdrawn and repaired and still remain eligible for the top slots.

4: The top 20 mechs will be ranked on their accumulated 'Mech Points'

5: Mechs will only be considered for the top ten prizes if they carry the PL prefix.

6: Server wide prizes will only be awarded once the targets set out are breached.

7: Any mech (with Kill Points) entered into the Mech Zones carrying a PL Moniker BEFORE the start time will be automatically disqualified from entry to the Top 20 prizes winners. Please bear this in mind when creating mechs this week prior to the competition starting!

8: As we are opening it up to 20 winners only your highest scoring mech will be counted within the top 20. IE you can only have one position in the top 20. If you have more than one high scoring mech we will take the one with the highest score.

Prizes:
When the competition starts the current scores for Players VS Staff will be set to one side and Zeroed for the start of the competition. When the players breach the scores below a Server wide prize will be awarded.

500 Fuel : 100 Mechs Killed - Server Wide Prize
1,000 Fuel : 250 Mechs Killed - Server Wide Prize
1,500 Fuel : 400 Mechs Killed - Server Wide Prize
2,000 Fuel : 650 Mechs Killed - Server Wide Prize

That's a total of 5,000 fuel to everyone with an account at the time of the award FREE if you breach the 650 Pirate mechs destroyed marker!

Top 20 Prizes
When the competition closes we will take a snap shot of the mechs alive at that point. Those that conform to the PL moniker prefix and have Mech Points amassed will then be counted and scored. The highest 20 MP point mechs will then be listed and rewarded shortly after the competition closes.

Special Prize
A special prize will go to a Mech with the Highest Kills still alive when the final whistle blows! (Must carry a PL Prefix)

Mechs MP points and kills are not always related as you can gain a high MP award from simply killing a mech carrying a high MP count of its own. This means keeping your mech alive is then also part of the fun, should you risk it or will you play it safe?

Track The Kills - Claim & Win
This year we are also dropping in some SPECIAL MECHS with Prizes Attached. READ HERE FOR DETAILS

Final Notes:
Please don't log bugs relating to the Mech Zone, the code has been in place for several years and we are fully aware of the related glitches that can happen from time to time. There is nothing to gain from complaining about a battle outcome due to an issue in the Zones. Re read Rule #2.

Coops

PS: The staff are exempt from entering this time round. They have been asked to steer clear of the Mech Arena for the week. So its all down to YOU the players!
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
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Re: STOMP THE STAFF (Mech War)

Post by Coops »

Congratulations on not only breaking the first Goal but also the Second one! This morning I have added 1,500 fuel to everyone Fuel Storage Depot account.

Great work folks, but still TWO more to go. Plus dont forget to keep those eyes open for the ST PRIZE MECH's. These puppies are worth a Fat prize to the player who gets the Official Kill and reports it!

Read the Competition details over here : viewtopic.php?f=4&t=1728

Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
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Coops
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Re: STOMP THE STAFF (Mech War)

Post by Coops »

And another 1,500 Fuel being awarded today SERVER WIDE for completing stage three of the Stomp The Staff Challenge - Grats Folks!

Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
User avatar
Coops
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Location: Basingstoke - UK
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Re: STOMP THE STAFF (Mech War)

Post by Coops »

Well what can we say other than 'Congratulations' :) You have smashed through the 650 Mech Kills this week. So I'm off to release the gas value on more fuel to your Fuel Depot Accounts. This one is for 2,000 Units bringing the total to 5,000 Units!

We are still dropping the ST Prize Mechs and the combat doesn't end till 14:00 on the 1st so you have plenty of time to get your mechs in there and battle for a top 20 spot!

Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
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