i craft Settlement Central AI Complex for free

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fjiekie
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i craft Settlement Central AI Complex for free

Post by fjiekie »

hello,

to regain some of the cost of buying the schematics for a Settlement Central AI Complex , i'm offering to craft them for you.
What is the cost you say? well nothing!!!
What is the catch? Hmmm, this might be a trade secret but i do get experience from crafting them.

So you send me the resources and i send you a Settlement Central AI Complex back.
REQUIREMENT: if you send me the resources you need to post it here and tell me where you drop the resources.
The next in line has to search for a planet in central sphere (around descarte) with crafting possibilities to drop the resources

this is what you need to send me:
Name needed redux
AI - UN A01 40
AI - UN A02 40
AI - UN A03 40
AI - UN A04 40
Alucite Ore 47720
Bio Enzymes 712
Boron 280
Copper Ore 132352
Dyzalithiaum Fuel 336
High Tech Components 152
Inert Gas 40120
Iron Ore 37376
Isotopes 904
Liquid Sologen 168
Niobenium 604
Ore 36480
Oxygen 8080
Plasteel 7146
Porphyrogen 304
QMG - Alloys T1 120
QMG - Biologicals 120
QMG - Construction 120
QMG - Fabrication 120
Randium Gas 384
Reactive Gas 376
Refined Chemicals 448
Refined Metal 24960
Refined Ore 198
Steel 22920
Strontium 160
Titanium 273
Traylon Gas 88920
Treated Ore 320
Tungsten 127
Turbocite 1000
Water 1904
Wood 31360
Xanthomite 30896
Xerinium Ore 600
Last edited by fjiekie on Wed Mar 04, 2015 8:31 am, edited 1 time in total.
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alumoi
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Re: i craft Settlement Central AI Complex for free

Post by alumoi »

Good luck finding clients, but I think your numbers are slightly wrong:
Plasteel is 7146 not 7138
Randium Gas is 385
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king david
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Re: i craft Settlement Central AI Complex for free

Post by king david »

I think there are a few players that need the building thant cant craft because of IP constraint or are unwilling to spend on the schematic.
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jcheung
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Re: i craft Settlement Central AI Complex for free

Post by jcheung »

while others would snap up fully built ones
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fjiekie
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Re: i craft Settlement Central AI Complex for free

Post by fjiekie »

i have at least one player that will supply me the resources.
and like coops said, the resources needed are easy to get, except for the AI stuff i had enough to craft two for myself and with two other resources i could have crafted 4 (gotta love the mines on your setts :p )

if i get not enough resources i will supply them and if i get too much i will send them back ;)
but i checked randium gas since it's easy to check and it is correct: 480 units needed *0.8 (reduction matrix) = 384
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jcheung
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Re: i craft Settlement Central AI Complex for free

Post by jcheung »

fjiekie wrote: but i checked randium gas since it's easy to check and it is correct: 480 units needed *0.8 (reduction matrix) = 384
unless i've forgotten my lore, it's not an outright .8 multiplier... it's x=y((z*.8)round up to nearest whole) where x is the end result, y is the number of instances the resource appears at that amount, z is the amount of resource in the individual instance...
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fjiekie
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Re: i craft Settlement Central AI Complex for free

Post by fjiekie »

yes, the 0.8 multiplier applies to each module seperately and is rounded up.
but in this case it is only one module, there is no rounding up and to be 100% sure:

the crafting centre with the module mentioned with a redx matrix:
Manufacturing Center (Reduction Matrix Active) In Stock : 0
Build Requirements
C.A.I.C Medical Unit

Ore

Copper Ore

Alucite Ore

Randium Gas

N/A

N/A


Production Skill Met: Yes
Manufacturing Skill Met: Yes
Ore
A:232353 R:960 Copper Ore
A:733253 R:544 Alucite Ore
A:980943 R:680

Randium Gas
A:470236 R:384 N/A
A:0 R:0 N/A
A:0 R:0
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KubaF
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Re: i craft Settlement Central AI Complex for free

Post by KubaF »

Sent at Rama in Descarte, thanks in advance.
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king david
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Re: i craft Settlement Central AI Complex for free

Post by king david »

also since there is no multiple module use in the schematic, the math is pretty straight up in this instance

I found .8 to work perfect in this build
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fjiekie
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Re: i craft Settlement Central AI Complex for free

Post by fjiekie »

king david wrote:also since there is no multiple module use in the schematic, the math is pretty straight up in this instance

I found .8 to work perfect in this build

this might not be completely true since some resources occur several times over the modules, but yes it would be mostly correct in this instance
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