Page 2 of 2

Re: Pod/Special to improve Refinery Plant yields

Posted: Fri Jan 13, 2017 3:40 pm
by pikolinianita
I think that, for avoid confusion, you should either do one special for ground, one for orbit, or One for fragments, one for other (normal refineries plus staffium).

Re: Pod/Special to improve Refinery Plant yields

Posted: Fri Jan 13, 2017 10:53 pm
by Akkamaddi
I'm inclined to agree with Piko. If it has to be split, I don't think (Ground - Advanced, Ground - Fragment, AMR - Staffium) vs. (AMR - Fragment) would be a good idea. A Ground/AMR or Advanced/Fragment split would be better.

Would it be worth having three devices? Ground, AMR Staffium, and AMR Fragment? I know that is not ideal, but the split would then feel logical.

Re: Pod/Special to improve Refinery Plant yields

Posted: Sat Jan 14, 2017 11:11 am
by Coops
Would certainly make them easier to code that's for sure lol. That was my primary thrust with my previous post to out line the difference and difficulties of making 1 item and even with 2 to make it clear and concise as to what they do and for what.

It might even make sense to add a slight name change to the specialised Fragment Orbital AMR's so they are distinguishable even by title from their slightly less confusing brethren.

Coops

Re: Pod/Special to improve Refinery Plant yields

Posted: Sat Jan 14, 2017 4:29 pm
by Akkamaddi
Coops wrote: It might even make sense to add a slight name change to the specialised Fragment Orbital AMR's so they are distinguishable even by title from their slightly less confusing brethren.
Coops
You don't know how madly I'm scrambling to make B.R.O.K.E.N. S-A.I.N.T. Engine work....

EDIT: Oh! Fragment Alignment Sequential Execution! FALSE S-AINT Engine!