Mining Barge Abilities

A place to discuss and post about Corporations & Mining Barges. Share your finds and discoveries or simply ask questions about the Corp & Barge process.
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Achilleos
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Joined: Sun Jul 20, 2014 6:14 pm
Location: Rushden, Northamptonshire, England

Mining Barge Abilities

Post by Achilleos » Sat Nov 04, 2017 2:07 pm

I removed my hired gun ability to replace it with the Salvage Asteroids ability but now as I have two ability slots open I wanted to put back the hired gun abilty into my second slot but cant for some reason, the slot just stays blank when I try



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MarcSp
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Location: Lake Zurich, Illinois, USA

Re: Mining Barge Abilities

Post by MarcSp » Sat Nov 04, 2017 10:39 pm

The first hired gun I think expires at barge level 6, perhaps you out-levelled it?

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MarcSp
Posts: 465
Joined: Fri Jul 25, 2014 4:44 am
Location: Lake Zurich, Illinois, USA

Re: Mining Barge Abilities

Post by MarcSp » Sat Nov 04, 2017 10:48 pm

Ah,ignore that above.
Hired gun is a non-primary ability, meaning it does not use a ability slot. Its just works automatically.
Plus it expires at level 5.

pikolinianita
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Location: Quantum Chicken Caravanserai, Umbari, Sphere

Re: Mining Barge Abilities

Post by pikolinianita » Sun Nov 05, 2017 11:04 pm

Right, Hired guns (Entry) works for levels 0-5, from lvl 6 you have to have "Hired Gun - Low". and all "Hired Guns" not require ability slot.

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Achilleos
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Joined: Sun Jul 20, 2014 6:14 pm
Location: Rushden, Northamptonshire, England

Re: Mining Barge Abilities

Post by Achilleos » Mon Nov 06, 2017 10:04 pm

Thanks to both of you - I just presumed that because it was there when I started I needed to put it back

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