Christmas Week Mech War!

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Coops
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Christmas Week Mech War!

Post by Coops »

It's Christmas and its that TIME AGAIN! Time to STOMP THE STAFF! But in this case Just ME Coops :) I thought I'd give the staff Christmas off this year and let EVERYONE have a pop at Coops for Christmas :)

The overall premise is for players to see if they can beat ME in a 'Week of Mech Mayhem'. The competition will carry with it Server Wide bonuses should players breach certain goals. Plus at the end of the week the top scoring 20 Mechs still standing will be awarded special prizes!

Starts When: Starts the 24th @ 11:00 AM Game Time.

Ends When: Ends the 31st @ MIDNIGHT Game Time.


This time around the staff have had their 'Staff Flag' removed from their mechs and can join in the carnage :)

Rules [PLEASE READ]
Top 20 Overview:
Mechs entered into the Zones fall into Two categories.

Category 1: Playing For fun. If playing for fun and simply to kill and claim mech kill rewards.

Category 2: Those who wish to play and TRY keep their mechs alive and with the most amount of Kills and Points for the Final top 20 rewards.

Category One players can use any naming format they like. You can take part in the mech wars and claim the 'Special Name' kill rewards (see below).

Category Two You must adhere to the following naming convention of your mechs.

TOP 20 - Naming Rules
1: Mechs entered into the mech arena that wish to be considered for the end prizes and included in the top 20 Mechs must be prefixed with a 'PL' Moniker. IE PL Basher or PL Thumper.

2: Mechs entered into the Arena are done so at the players discretion. CE and its staff will not be held responsible for any issues be that may result. Double, triple kills, lost tracking, wild fire or any issue that may occur in the Mech Zone, please do NOT bug report these they are known issues see the Mech Section.

3: Mechs may be withdrawn and repaired and still remain eligible for the top slots.

4: The top 20 mechs will be ranked on their accumulated 'Mech Points'

5: Mechs will only be considered for the top ten prizes if they carry the PL prefix.

6: Server wide prizes will only be awarded once the targets set out are breached.

7: Any mech (with Kill Points) entered into the Mech Zones carrying a PL Moniker BEFORE the start time will be automatically disqualified from entry to the Top 20 prizes winners. Please bear this in mind when creating mechs this week prior to the competition starting!

8: As we are opening it up to 20 winners only your highest scoring mech will be counted within the top 20. IE you can only have one position in the top 20. If you have more than one high scoring mech we will take the one with the highest score.

9: Drawn Mech Point scores will share the same rewards.

Prizes:
When the competition starts the current scores for Players VS Coops will be Zeroed for the start of the competition. When the players breach the scores below a Server wide prize will be awarded.

500 Fuel : 100 Mechs Killed - Server Wide Prize
1,000 Fuel : 250 Mechs Killed - Server Wide Prize
1,500 Fuel : 500 Mechs Killed - Server Wide Prize
2,000 Fuel : 750 Mechs Killed - Server Wide Prize

That's a total of 5,000 fuel to everyone with an account at the time of the award FREE if you breach the 750 Pirate mechs destroyed marker!

Top 20 Prizes
When the competition closes we will take a snap shot of the mechs alive at that point. Those that conform to the PL moniker prefix and have Mech Points amassed will then be counted and scored. The highest 20 MP point mechs will then be listed and rewarded shortly after the competition closes.

Special Prize
A special prize will go to a Mech with the Highest Kills still alive when the final whistle blows! (Must carry a PL Prefix) If this is a draw between more than 1 player the prize will be awarded to both.

Mechs MP points and kills are not always related as you can gain a high MP award from simply killing a mech carrying a high MP count of its own. This means keeping your mech alive is then also part of the fun, should you risk it or will you play it safe?

Track The Kills - Claim & Win
This year we are also dropping in some SPECIAL FESTIVE NAMED MECHS with Prizes Attached. READ HERE FOR DETAILS

Final Notes:
Please don't log bugs relating to the Mech Zone, the code has been in place for several years and we are fully aware of the related glitches that can happen from time to time. There is nothing to gain from complaining about a battle outcome due to an issue in the Zones. Re read Rule #2.

Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
User avatar
Coops
Site Admin
Posts: 5446
Joined: Mon Jul 14, 2014 6:10 pm
Location: Basingstoke - UK
Contact:

Re: Christmas Week Mech War!

Post by Coops »

Small update :)

Monitor the Leaderboard
If you wish to simply monitor the Top 100 PL mechs and their current progress in the global effort to have your mech in the top 20 you can review that OVER HERE. As of 10:59 on the 24th that data will be up to date and will run throughout the Mech Week.

You can monitor LIVE mech combat OVER HERE if you simply want to watch or keep an eye on your mechs but not login.

For the VI / Blind, you will want to use THIS LINK. It is a FULL output of Alpha Bravo and Charlie but its an option.

This Time round I have eased up the entry rules to the Zones ( READ HERE). So you MAY find you can drop in Bravo or even Charlie, depending on your Mech Commander Rank. You can also stable more mechs in readiness thus making it somewhat easier - again Commander Rank based.

Remember I'm dropping mechs in all THREE ZONES this time. They are ALL Jumper Enabled and ALL have some form of Regen Armour. Normally I don't pull mechs during a MEch war, they are generally left to die at someone's hands. This time around these guys WILL Jump if given a chance!

Makes your job that much harder but makes it fairer after all its ALL of you against just ME!

Remember a Jump Mech can 'roll a chance to jump' only if it's not attacking 'another mech'. But that's doesn't guarantee it will manage to escape on that roll or any subsequent one. The chances are 1:4 each time a jump command is rolled.

Read the Rules Above about taking part and wanting to be IN the top 20. For the rest just having fun and going for the Kill my Festive named mechs - 'See you in there' :)

Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
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