Regular update of JavaScript maps?

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Coops
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Re: Regular update of JavaScript maps?

Post by Coops »

I'll look into the issue but can i ask you to bug log this please. Also note that 'some' facilities never did nor will appear in the hover list. A few of the buildings / services added on some sets will not appear in the list. I'm looking to see if there is a way round this but this 'part' has not changed.

The only change i made this morning was to point the mapping system at totally live data. Prior to that it was looking at aback up table.

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Coops
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Re: Regular update of JavaScript maps?

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Sukayo wrote:just now after a short check: Venara lists no player settlement, i remmber seeing one there.

verified: Current Location: Vuthakethend • Current System: Venara • Faction: Player • Law Level: 6

not one the map
Fixed.
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The fact that I'm dragging a body behind me should be irrelevant!
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Re: Regular update of JavaScript maps?

Post by Coops »

SpaceBucks wrote:There are tons of issues, COOPS.

Hopefully the group will all sound off, since I did not write them all down.

For starters, nearly all the settlements in Furnace have incorrect data (Law levels are wrong)

In Sphere, Plarus system on Minster II, Fort Tiger settlement (T:6, L:7) is not shown, but is there for sure.

In Furnace, Seyfert system on Galerius... Owner King David says that his settlement has never shown up on the mapping system.

In Furnace, Zecry system on Delmars Landing... neither "The Nut House" or "The River Archeron" settlements are on the mapping system.

I will start tracking them for you, ASAP.
Fixed pretty much all of that with this morning change. And as stated iin my earlier response there are a few key services that wont show on the docking system due to the way they are created and deployed.
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Re: Regular update of JavaScript maps?

Post by Coops »

Achilleos wrote:My settlement Port Searle in Castalan shows incorrect tech and law levels.
Map displays them both as being 7 but they are both actually at 12 and have been for some months now
Was fixed with the change this morning
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Re: Regular update of JavaScript maps?

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aRJay wrote:In Anvil there are several errors.
Canby the settlement Mirage is missing.
Xellum claims that there is a Raid present
Trantor doesn't show the settlement Foundation.
The is no settlement by that name in Canby ?
Raid should now display properly
Foundations now displays

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Re: Regular update of JavaScript maps?

Post by aRJay »

Coops wrote:
aRJay wrote:In Anvil there are several errors.
Canby the settlement Mirage is missing.
Xellum claims that there is a Raid present
Trantor doesn't show the settlement Foundation.
The is no settlement by that name in Canby ?
Raid should now display properly
Foundations now displays

Coops
Sorry I keep transposing columns Mirage would be the owner.
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Re: Regular update of JavaScript maps?

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Sabine is there :)

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Re: Regular update of JavaScript maps?

Post by SpaceBucks »

Thank you for the fix, Coops. I am glad that it was something that could be fixed relatively easily once it was found.

There are now tons of settlements in the systems! :mrgreen:



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Re: Regular update of JavaScript maps?

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271 of them at last count :) You can also get an overview of settlements here : http://stats.core-exiles.com/settle.php It's a handy way to keep an eye on the overall morale of all the sets in game. Again it feeds off live data.

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Re: Regular update of JavaScript maps?

Post by Rexx Shredd »

I just LOVE the new fix !!! <Glee!>

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