Wrecks
Posted: Sat Nov 10, 2018 6:10 am
Hello.
Coops, thank you for that link to the extant wrecks. This is the third time you've posted it I'm aware of over the years. I have it bookmarked, but I keep forgetting it exists. Now it's right there, and I've already used it to find a nice pile of well-aged wrecks in Iribis.
Is there any chance that in the future the age of the wreck could be added to the wreck table? If you are trying to clear an area, it makes sense to focus on the oldest. Also, I'm hesitant to step on brand new wrecks, in case the combatant wants to salvage them. Anything over 24 hours old I consider fair game.
Also, a small idea:
(Note, I know there may be some irregularity of the math that makes this impossible.)
Hyperopian Wreck Scanner Assembly POD
(Single fit, no chain)
Hyperopian POD mk1 : +2 scan time, +1 hit, 6 HOUR LOCKOUT, 1 pod point, Captain level 30
Hyperopian POD mk2 : +3 scan time, +1 hit, 12 HOUR LOCKOUT, 1 pod point, Captain level 35
Hyperopian POD mk3 : +4 scan time, +1 hit, 18 HOUR LOCKOUT, 2 pod point, Captain level 40
Hyperopian POD mk4 : +5 scan time, +1 hit, 24 HOUR LOCKOUT, 2 pod point, Captain level 45
The Hyperopian Scanner POD enhances wreck scanners, standard and alien, boosting their output. It has the more significant function of filtering out nearby signals, drawing out signals that are further form the space lanes. The lockout time of each pod is the threshold at which hits are dropped. The captain's ship scanners will not return hits that are less old than the lockout time. This allows captains with advanced scanners and Wreck Extenders to focus their attention on older wrecks. The signal boosting is fully complaint with Wide Spectrum Scanners, personal and guild locks, etc.
Thank you for your time.
Coops, thank you for that link to the extant wrecks. This is the third time you've posted it I'm aware of over the years. I have it bookmarked, but I keep forgetting it exists. Now it's right there, and I've already used it to find a nice pile of well-aged wrecks in Iribis.
Is there any chance that in the future the age of the wreck could be added to the wreck table? If you are trying to clear an area, it makes sense to focus on the oldest. Also, I'm hesitant to step on brand new wrecks, in case the combatant wants to salvage them. Anything over 24 hours old I consider fair game.
Also, a small idea:
(Note, I know there may be some irregularity of the math that makes this impossible.)
Hyperopian Wreck Scanner Assembly POD
(Single fit, no chain)
Hyperopian POD mk1 : +2 scan time, +1 hit, 6 HOUR LOCKOUT, 1 pod point, Captain level 30
Hyperopian POD mk2 : +3 scan time, +1 hit, 12 HOUR LOCKOUT, 1 pod point, Captain level 35
Hyperopian POD mk3 : +4 scan time, +1 hit, 18 HOUR LOCKOUT, 2 pod point, Captain level 40
Hyperopian POD mk4 : +5 scan time, +1 hit, 24 HOUR LOCKOUT, 2 pod point, Captain level 45
The Hyperopian Scanner POD enhances wreck scanners, standard and alien, boosting their output. It has the more significant function of filtering out nearby signals, drawing out signals that are further form the space lanes. The lockout time of each pod is the threshold at which hits are dropped. The captain's ship scanners will not return hits that are less old than the lockout time. This allows captains with advanced scanners and Wreck Extenders to focus their attention on older wrecks. The signal boosting is fully complaint with Wide Spectrum Scanners, personal and guild locks, etc.
Thank you for your time.