Guild Armoury

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Mechwarrior
Posts: 32
Joined: Tue Jul 11, 2017 1:20 pm

Guild Armoury

Post by Mechwarrior » Fri Sep 29, 2017 12:47 pm

You know what we need in every guild?

A place where we can dump unused weapons, reactors, shields etc for others to use as needed. Say you drop one in and you can remove one. I have so many little ones that I cant use, but new players could in theory. Might keep new players longer if they are allowed to shop and drop - might make Guilds work a little harder to acquire new members too



Marcus
Posts: 156
Joined: Sun Jul 20, 2014 6:47 pm

Re: Guild Armoury

Post by Marcus » Fri Sep 29, 2017 11:41 pm

This has been requested before. I think it's a great idea, and access is given the same as mail and builds are via leader/senior officers

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MadMaxxx
CE Staff
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Joined: Wed Jul 30, 2014 4:03 pm

Re: Guild Armoury

Post by MadMaxxx » Sat Sep 30, 2017 8:21 am

Yeah Marcus i had the same thinking just now as we were talking about it in guild channel of TT guild

falconner
Posts: 38
Joined: Sat Apr 18, 2015 10:51 am

Re: Guild Armoury

Post by falconner » Sat Sep 30, 2017 9:00 am

def a good idea, there might be a abuse factor in here though there are ways around some of it.
I.E a level 1 player could only withdraw equipment requiring l1. although would be able to see all of the stuff in the armory, with a search as it exists for galactic emporiums.

pikolinianita
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Joined: Sun Jul 20, 2014 6:36 pm
Location: Quantum Chicken Caravanserai, Umbari, Sphere

Re: Guild Armoury

Post by pikolinianita » Sat Sep 30, 2017 3:08 pm

Suggestions were before introduction of Emporiums, IIRC. I could imagine "Guild Emporiums" in Fieron, where each guild member could set up store. Player could only see stores from his guild*. Owners could set level limits for buyers (So, I imagine, Boss would run store for lvl 0-10 (or 0+, but place only low level stuff), First officer for 10-30, Second for lvl 30-50 etc). There could be limit for weekly/monthly acquisitions, like two items per week, unless reset by senior officer. Income from Guild Emporium should go into Guild store, if possible.

*Search is tricky, I suppose it could be new option available from guild office.

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king david
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Joined: Sat Jul 26, 2014 2:35 pm
Location: Palm Springs,Ca

Re: Guild Armoury

Post by king david » Sat Feb 24, 2018 8:01 am

I think an open guild armory with no restrictions.

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Darakhoranon
Posts: 287
Joined: Mon Jul 21, 2014 2:03 pm

Re: Guild Armoury

Post by Darakhoranon » Sat Feb 24, 2018 10:58 am

I think an open guild armory with no "hardwired" restrictions but optional limits that can be set by the guild leadership if they want to would be a reasonable compromise.
With great power comes the great realization that you can have just as much fun simply annoying each other.

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