PM tourist attractions

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MarcSp
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PM tourist attractions

Post by MarcSp »

While mulling over the level 7 sett requirements, it struck me that
there are no PM (crafted) tourist attraction buildings. This might be a nice
line of builds for the first half of next year.
pikolinianita
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Re: PM tourist attractions

Post by pikolinianita »

Would be nice :)

Maximum amount of pass in one sett is (was?) set at 34, so your proposition would save me one, or two slots. But I'd love to have more pass in my settlement :) (which was already suggested and decision (increase cap or not) was delayed).
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Akkamaddi
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Re: PM tourist attractions

Post by Akkamaddi »

If one of the tourist attractions is not a "The Colossus of Rexx" statue and water park, my heart will be forever broken. :mrgreen:
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Coops
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Re: PM tourist attractions

Post by Coops »

Unofficial Coops Challenge - You guys come up with a Set of Schematics for the Buildings - I'll vet them and who knows.

I have a LOT and by that I mean a total Mountain of work on at the moment, so yes I'd like to add more PM buildings for level seven but the sheer time it takes to design and actually populate Schematics means its a 'project' and not something i can 'throw together' (lol no matter how much some might look at my schematic designs LMAO).

So there ya go a Christmas unofficial challenge. Design a set of buildings and create the Schematics. COSTS MUST BE BASED ON JOES BASE VALUES and be commensurate with a LEVEL 7 build.

So don't design a '5 mill' tourist attraction it wont float past my vetting process.

Design can be posted in the forums or emailed direct to me 'Coops' - core.exiles@gmail.com

Coops
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The fact that I'm dragging a body behind me should be irrelevant!
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Darakhoranon
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Re: PM tourist attractions

Post by Darakhoranon »

Coops wrote:COSTS MUST BE BASED ON JOES BASE VALUES and be commensurate with a LEVEL 7 build.
That would be much easier if we knew what a level 7 building costs... ;)

After all, those things haven't been added to KubaF's site yet as far as I know, so most of us won't have any idea of what we should be aiming at.
With great power comes the great realization that you can have just as much fun simply annoying each other.
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Akkamaddi
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Re: PM tourist attractions

Post by Akkamaddi »

Darakhoranon wrote:
Coops wrote:COSTS MUST BE BASED ON JOES BASE VALUES and be commensurate with a LEVEL 7 build.
That would be much easier if we knew what a level 7 building costs... ;)
This is the abridged condensation of two ALICE schematics. I have three, but the complete write-ups would be too long here. This gives you a basic idea, but a base value would be good.

The Galaxy Rimfire Auto Cannon and Manufacturing Facility - Janus.

Schematics:
Galaxy Rimfire Auto Cannon
A.D.V Ground Platform 1
A.D.V Ground Platform 2
Ammunition Store
Belt Driver Assembly
Cannon Shield Unit
Crowd Control Unit
High Speed Multi Loader
High Yield Loader Unit
Liquid Coolant Assembly
Magazine Protector Unit
Multiple Target Tracker
Mylar Power Deflector
Primary Target Unit
Twin Phase Generator

Resources:
Alloyed Ugospinium 3688
Anvil Erutite 3360
Atruzum 1688
Chesonium 3848
Chesonium Fragments, 73760
Civilian Grade Ammunition, 8400
Con-Fed Stunner 2000
Copper Ore (Spark) 39200
Copper Ore (Tolsto) 39200
Crated Electronic Parts 2000
Fomerite 4720
Foresium Ore 3896
Gelon 38000
Gravimetric Analyser 2310
Inert Gas (Meltram) 4008
Iridium (Hebid) 15928
Iron Ore, 59500
Jallycite Fragments 71600
Kenconium Ore 3904
Lelanium 3504
Liquid Sologen 10000
Metallocite 33700
Nucleorum 2320
Opasnium Ore 45768
Piron Module 10000
Polarised Shield Plate 6080
Processed Gravimite 3208
Purified Water 10480
Radioactive Waste 3848
Randium Gas, 59900
Raw Plasteel 15544
Reactive Gas, 59500
Recycled Tetlinium 11600
Recycled Xequim 21072
Refined Ore, 48400
Ref Metal (Cranmore) 1440
Rigan Vertol Gas 2840
Robotic Parts 3840
Rubidium (Beltaine) 15288
S11 Storage Device 4392
Shield Emitters 5848
Soqorite 4960
Speed Cameras 3600
Storage Systems 2000
Tetlinium Ore 4792
Viridiplantae 5448
Xindraillium Ore 11816
YR1 Detector Device 2296
Zerilliumite Gas 9240
Zoorlerite 16848

Schematics:
Manufacturing Facility - Janus
Chemical Resource Allocation Unit
Chemical Resource Data Analysis
Gas Data Analysis
Gase Resource Allocation Unit
SMR - Chemicals
SMR - Gases
SMR B.H Manufacturing 1
SMR B.H Manufacturing 2
SMR D.S Manufacturing 1
SMR D.S Manufacturing 2
SMR R.A Manufacturing 1
SMR R.A Manufacturing 2
SMR Z.A Manufacturing 1
SMR Z.A Manufacturing 2

Resources:
AI - Analysis Unit 800
AI - Containment Unit 800
AI - Data Stick A1 800
AI - Data Stick B1 800
AI - Data Store R07 800
AI - Integration Chip 800
AI - Mechanical 800
AI - Power Source 800
AI - Processor 800
AI - Unit Interface R11 800
Arancite - NB-X01 1020
Atruzum 9000
Bebelliumnite 5000
Benderite 9000
Charged Plasmasite 7952
Chromogen 7952
Construction Components 15200
Crated Electronic Parts 1400
Culmoz Gas 2976
Destablilized Leinium 7952
Electrical Coils 800
Electronic Components 1000
Fangesium 5000
Farsite - NB-X04 1020
Gear Systems 2600
Gravity Unit 2000
High Grade Electronics 3600
High Tech Components 2400
Hydraulics 2000
Hydroponics Unit 2000
Isotopic Calconite 7952
Jedmorite 7952
Katacton Plating 7952
Kazapheron 7952
Kelsalt 7952
Lelanium 1428
Mendorist 7952
Metreon Gas 5500
Nucleorum 7952
Pajozora 7952
Powdered Kremdosite 7952
Processed Gravimite 1420
Quatrrillium Gas 1000
Recycled Tetlinium 1700
Refined Ore 5500
Replicator Device 600
Steel 180000
Suvorium 9000
Zoorlerite 9000
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Coops
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Re: PM tourist attractions

Post by Coops »

Darakhoranon wrote:
Coops wrote:COSTS MUST BE BASED ON JOES BASE VALUES and be commensurate with a LEVEL 7 build.
That would be much easier if we knew what a level 7 building costs... ;)

After all, those things haven't been added to KubaF's site yet as far as I know, so most of us won't have any idea of what we should be aiming at.
I would aim for the 20-30 million bracket upwards. I certainly would place them in that zone if I was creating them.

Coops
A Walk in the Woods helps me relax and release the tension from a hard day at the code.
The fact that I'm dragging a body behind me should be irrelevant!
pikolinianita
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Joined: Sun Jul 20, 2014 6:36 pm
Location: Quantum Chicken Caravanserai, Umbari, Sphere

Re: PM tourist attractions

Post by pikolinianita »

so, it is around 50-100M in Joe prices. For real - Few times more, as thise are low in extractables and rich in combat loot... nice...
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