Set Level Six

This sections holds information on reaching Settlement Level Six and Beyond with your Settlement. 'General discussion' on settlements should be held elsewhere.
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Coops
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Set Level Six

Post by Coops »

We are beginning to gear up for Level Six behind the curtain and I thought it was time to start releasing snippets of information so that when we eventually release Level Six it wont be one massive chunk to digest all in one go.

Whilst some of you may be new to Core-Exiles or perhaps don't even have a settlement and may be thinking 'this doesn't affect me' you may wish to reconsider. Settlements currently offer a wide range of services and options to the Player than makes life for all who land their easier. Level Six expands on this in many ways.

So lets take a look at some of the additions on Level Six Settlements :

Commercial & Industrial

Open ORSA Office
Specialized Settlement Deep Core Facilities
Specialized Factory System
Rare Ore Refinery
Research: DCM Tech
Research: ORSA Land Types
Research: ORSA Slots
Ship Repair Facilities
Corporation Office (when active)

Star Ship Manufacturing

Star Ship Manufacturing Unit (S&B)
Ship Repair Facilities
Corporation Office (when active)

Star Base Manufacturing

Star Base Manufacturing Unit (S&B)
Ship Repair Facilities
Corporation Office (when active)

Extra Research

Increase Contracts
Increase Power Output
Level Six Automated Defences
Increase Gleso Slots
Settlement Repair Efficiency
Ground Support Training
Defence Training
Battle Readiness

The above list gives a rough guide as to what to expect each of the Three level six specializations to offer. This is not definitive but the current build we are working on. See Request Post.

Coops, Jul 10, 2012
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