Adjustment for combat
Posted: Sun Jul 20, 2014 12:26 pm
Whilst scanning through the list of baddies ones that are rock solid are in red and the ones that you are more likely to win againast are green??
I think that this is right.
Now , there is a way to check colours whilst scanning through with myJAWS software but when you are scanning through list after list of bad guys it is very, very slow! So I was wondering how easy it would b to put *s into the threat ratings some how plase.
For example
Ship A is hard**
Ship B is easier*
The more *s that a ship has the harder it is.
Stars stand out from the mass of text when listening to loads of lines, so this is why I have chosen them as a good marker etc.
It is up to the code writers to determine how easy this would be to implement.
Thanks for your time.
Sparky, Jul 13, 2014
I think that this is right.
Now , there is a way to check colours whilst scanning through with myJAWS software but when you are scanning through list after list of bad guys it is very, very slow! So I was wondering how easy it would b to put *s into the threat ratings some how plase.
For example
Ship A is hard**
Ship B is easier*
The more *s that a ship has the harder it is.
Stars stand out from the mass of text when listening to loads of lines, so this is why I have chosen them as a good marker etc.
It is up to the code writers to determine how easy this would be to implement.
Thanks for your time.
Sparky, Jul 13, 2014