Adjustment for combat

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Historical Archives
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Adjustment for combat

Post by Historical Archives » Sun Jul 20, 2014 12:26 pm

Whilst scanning through the list of baddies ones that are rock solid are in red and the ones that you are more likely to win againast are green??
I think that this is right.

Now , there is a way to check colours whilst scanning through with myJAWS software but when you are scanning through list after list of bad guys it is very, very slow! So I was wondering how easy it would b to put *s into the threat ratings some how plase.

For example

Ship A is hard**
Ship B is easier*

The more *s that a ship has the harder it is.

Stars stand out from the mass of text when listening to loads of lines, so this is why I have chosen them as a good marker etc.

It is up to the code writers to determine how easy this would be to implement. :)

Thanks for your time.

Sparky, Jul 13, 2014



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Historical Archives
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Re: Adjustment for combat

Post by Historical Archives » Sun Jul 20, 2014 12:27 pm

Hi Sparky,

You can change your JAWS configuration, so it reads the alternate text of the View button. on that text, it reads the threat level, current and actual.
Threat levels go from 0 (woa) to 26 (harder than hard)

In my case, I have set the buttons setting to "show using longest" and it works perfectly.

Hope that helps,

Gruntok, Jul 13, 2014

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Re: Adjustment for combat

Post by Coops » Fri Nov 28, 2014 4:33 pm

Small update for the VI community here. Today I added an extra bit of information on the Button in question. Up till now it was showing the Threat and Actual Threat, it now also displays an additional word. Good or Bad. This is to help you differentiate the Affiliation - IE good or Bad guys.

Coops
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God and badRe: Adjustment for combat

Post by Sparky » Thu Dec 11, 2014 9:02 pm

Nice one Coops!
As soon as my new ship is fitted, I will checkout the combat.
If at first you don't find a mission ore, try and try again :)

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