Search found 103 matches

by Historical Archives
Sat Jul 19, 2014 11:55 pm
Forum: Guides & Primers
Topic: Pre Core-Exiles
Replies: 0
Views: 2302

Pre Core-Exiles

Pre Core-Exiles Post by Coops on Wed Feb 20, 2008 7:10 am September last year we pulled the plug (literally) on the old server and it's open beta status. This was due to legal reasons and was beyond our control. We have spent many months re-working the game and its code adding 100's and 100's of new...
by Historical Archives
Sat Jul 19, 2014 11:33 pm
Forum: Guides & Primers
Topic: Full Size Map
Replies: 0
Views: 4265

Full Size Map

Do you find yourself trying to find a system, only to find yourself scratching your head ? Well, below you will find a link below for a full sized map (in PNG Format) that you can use for reference. There is a small piece of software available called qimage that you can use to split the image over 1...
by Historical Archives
Sat Jul 19, 2014 10:05 am
Forum: Emporium Stores
Topic: Promote Your Store
Replies: 0
Views: 3826

Promote Your Store

For those of you that don't have an Emporium Advertising License this is the next best thing. Create a thread for your Emporium store and let folk know all about it. Where it is, what's going to be on offer. Keep the thread updated with the latest new from your Emporium Store and let us all know how...
by Historical Archives
Sat Jul 19, 2014 9:58 am
Forum: Genesis & A.I Deployments
Topic: Genesis Deployment Primer
Replies: 0
Views: 7293

Genesis Deployment Primer

Overview This is a Primer document for the purchase and management of a Genesis Deployment. It is not a full guide but is meant to give a player an understanding of where the current system is at and have an informed opinion before making a purchase. Genesis & the Coalition At this time tension...
by Historical Archives
Sat Jul 19, 2014 9:48 am
Forum: Mechs
Topic: Mech Bug Update [Static Report]
Replies: 1
Views: 4622

Re: Mech Bug Update [Static Report]

3: Mech Jumps but is still attacked from afar. Update : 27th June 2012 We appear to have resolved this issue, certainly where 1 on 1 mech combat is concerned. If you find the above still occurring please log a bug with the rough time stamp, mech names involved and what you think happened. Please don...
by Historical Archives
Sat Jul 19, 2014 9:47 am
Forum: Mechs
Topic: Mech Bug Update [Static Report]
Replies: 1
Views: 4622

Mech Bug Update [Static Report]

From time to time players log a Bug in the BugTrack system stating an issue with the Mechs. I'd like to post two reports here, so that I don't have to keep repeating myself and also so the reports are the same for each of you when I push the Bug reporter to this thread. Currently there are two 'know...
by Historical Archives
Sat Jul 19, 2014 9:46 am
Forum: Mechs
Topic: Mech Disclaimer
Replies: 0
Views: 4032

Mech Disclaimer

To resolve any future issues please read and digest the following : Entering Mechs in to the Mech combat Zones is done so entirely at your own risk. We (the Developers of Core-Exiles) take no responsibility for any and all activities within the Mech Zones. This includes issues with the zone mechanic...
by Historical Archives
Sat Jul 19, 2014 9:46 am
Forum: Mechs
Topic: Mech F.A.Q. | Core Exiles Community
Replies: 0
Views: 4256

Mech F.A.Q. | Core Exiles Community

by Persuader on Sun Aug 24, 2008 6:01 pm Here's a compilation of some questions and answers myself and a few others have asked a couple times already, and it's not even been a day (at the moment of posting this) into Mech release, so I figured it might help some people. Q: What are mechs? A: Conside...
by Historical Archives
Sat Jul 19, 2014 9:44 am
Forum: Mechs
Topic: Mech Guide - Beginners Edition
Replies: 0
Views: 4073

Mech Guide - Beginners Edition

by Coops on Sun Aug 24, 2008 2:30 pm First off this is a guide to building your first mech and some of the things to watch out for. It's not a guide on how to win or excel at being a Mech commander. That's for someone else to write. This guide is for those that take look at the mech subject and go '...
by Historical Archives
Sat Jul 19, 2014 9:31 am
Forum: Settlements
Topic: Settlement Wrap Up
Replies: 1
Views: 4840

Re: Settlement Wrap Up

Addendum : Wrapping up a Level Six Settlement will cause the loss of ANY and ALL level six buildings added to the settlement. Level Six settlements are only really designed to be removed if a player leaves or their account is pruned due to 365 days inactivity. We realise this doesn't mean that at so...