Search found 4997 matches

by Coops
Sat Jul 19, 2014 7:47 am
Forum: Development & News
Topic: Updates & Things to Come
Replies: 0
Views: 1976

Updates & Things to Come

It's been a while since we posted a Dev Log so I thought I'd cover a few of the recent changes and also prime you for one to come. We've been working hard over here in the dungeon, errr I mean offices of CE and as both Prev and I have 'real lives' to lead as well its not always possible to roll some...
by Coops
Sat Jul 19, 2014 7:46 am
Forum: Development & News
Topic: More NPC's
Replies: 0
Views: 1788

More NPC's

Recently we have been hard at work behind the scenes working on a few new ideas, but whilst doing this took the time to add another 30+ NPC missions and ALSO a new NPC 'Type'. I'm being held at gun point (by the staff) to not say too much about these new NPC's, other than they are 'courier based' an...
by Coops
Sat Jul 19, 2014 7:46 am
Forum: Development & News
Topic: Pods Released
Replies: 0
Views: 1883

Pods Released

We have been busy in the bat cave working on new code and new items for the game. In fact this update takes us well past the 2000 items in game mark. That's 2000 items for you to find, buy and fit you your ships, use in your settlements etc. But enough of the waffle... A while back we removed 'Engin...
by Coops
Sat Jul 19, 2014 7:44 am
Forum: Development & News
Topic: Exit Combat Change
Replies: 0
Views: 1749

Exit Combat Change

Exiting combat has always been an option, and often a sensible one. As per my last post we have made changes to losing combat and being crippled. Not wishing to be unfair we have also changed 'Exiting Combat'. ;) (We are kind like that) :eek: Some of our new players don't read to well, or suffer fro...
by Coops
Sat Jul 19, 2014 7:43 am
Forum: Development & News
Topic: Penalty On Cripple
Replies: 0
Views: 1732

Penalty On Cripple

Up till now most Captains 'laughed in the face of combat' and only moaned at the loss of fuel should they inadvertently lose a battle and ended up being towed back to base. Well no more, from today we have implemented a penalty across the board when over level 10 and loosing a combat via cripple. (n...
by Coops
Sat Jul 19, 2014 7:43 am
Forum: Development & News
Topic: Engineered items & Crafting
Replies: 0
Views: 1625

Engineered items & Crafting

Ever since we introduced Engineered items there has been a strong resentment to their presence and the use of them in schematics. We have tried every way we can to make it easier for players to collect debris and engineers to pass on these end items but it seems that a small % of the community need ...
by Coops
Sat Jul 19, 2014 7:41 am
Forum: Development & News
Topic: Settlement Tourism
Replies: 0
Views: 1956

Settlement Tourism

It's been a while in the making but the first initial phase of Settlement tourism is now out. Up till now settlement owners could not open a Union Office (the small guy on the promenade icon section). This add enables them (credits and level permitting) to open a Union Passenger Office and start to ...
by Coops
Sat Jul 19, 2014 7:40 am
Forum: Development & News
Topic: Announcement System Added
Replies: 0
Views: 1969

Announcement System Added

News Announcement System Tue May 13, 2008 11:59 am Many thanks to Robin for some back room work and testing with me over the last few days, this has led to the addition of a 'News Announcement System' to the game. This wont affect your game play just add to your general awareness of what's going on ...
by Coops
Sat Jul 19, 2014 7:40 am
Forum: Development & News
Topic: NPC Missions - Approach 400!
Replies: 0
Views: 1994

NPC Missions - Approach 400!

In recent weeks we have been busy beavering away behind the scenes and releasing more and more NPC missions. Many of these we have NOT publicised so as to make you work for your super so to speak and plainly not to make the game an A-B-C type event. Recently we added some more NPC's and today saw ye...
by Coops
Sat Jul 19, 2014 7:39 am
Forum: Development & News
Topic: Level 2 & 3 Implants
Replies: 0
Views: 1902

Level 2 & 3 Implants

Today sees the release of some new implants to the game. I wont go into much detail but for those of you that have began the 'unlocking' of your implant sockets you can now plan for some implants to go in them. I have added a new Store to the game that sells a new range of Implant Schematics. These ...