Search found 2720 matches

by Coops
Fri Aug 10, 2018 10:13 am
Forum: Suggestions
Topic: Skunk works
Replies: 7
Views: 103

Re: Skunk works

Bob has the ability to re-work Pass Cabins as well yes. I;ll nee dot check on the Demonic elements :)

Coops
by Coops
Thu Aug 09, 2018 10:47 am
Forum: General Discussions
Topic: Stats on cargo expander descriptions
Replies: 1
Views: 62

Re: Stats on cargo expander descriptions

For the last few years, this has been the case with the 'Rare' items. Those already in the Database with no textual info will be processed by Bob and use the same replication of text. If the original had textual stats bob will replicate that, if they did not (which MANY of the Rare items do not) the...
by Coops
Thu Aug 09, 2018 10:42 am
Forum: Suggestions
Topic: Skunk works
Replies: 7
Views: 103

Re: Skunk works

With the names, is the ADV a "tinkered with" version of an existing model, or is the name randomly generated? I found an "Enhanced Predator Hathor Reactor". Is the Predator Hathor Reactor a new model series? Or was that name created by Bob? I notice there is no version number (most reactors have ve...
by Coops
Wed Aug 08, 2018 4:54 pm
Forum: Development & News
Topic: Coops Skunk Works
Replies: 1
Views: 112

Re: Coops Skunk Works

I've been mega busy this week, tweaking original 'Bob' and now his cohorts :) We now have Four Bobs in total. Each looking after item creation for his own area of the game. The final Bob was activated this afternoon. He was checked, tested then activated and began creating new Shield Systems. So far...
by Coops
Mon Aug 06, 2018 2:32 pm
Forum: Say Hello - Newcomer
Topic: Slow Down
Replies: 2
Views: 49

Re: Slow Down

Welcome, Captain CE is a vast game with a lot to take in and learn. But take small bites at it and you'll be fine. Make sure you do the starter missions and work out what type of main profession you want to do. USE the player base both HERE in the forums and in Discord Chat. We are all here to help ...
by Coops
Mon Aug 06, 2018 1:33 pm
Forum: Development & News
Topic: Coops Skunk Works
Replies: 1
Views: 112

Coops Skunk Works

It's been a week of fiddling, editing, ripping out old code and replacing with new code. Yesterday (yes I code on Sundays as well) I completed one of my 'to do' list items. Well, two in fact but let's not get distracted :) Loot Items This change relates to places in the game where you 'discover' or ...
by Coops
Mon Aug 06, 2018 10:08 am
Forum: Suggestions
Topic: CES Industrial Expanders, a trade-in argument
Replies: 1
Views: 42

Re: CES Industrial Expanders, a trade-in argument

/me raises an eyebrow and waits for feedback :) As always to the OP of this thread, Kudos on a well thought out post/suggestion. Suggestions are the best way to get new and inventive ideas into the game. A large % of in-game items and tech/systems came from player suggestions just like this. I watch...
by Coops
Wed Aug 01, 2018 10:16 am
Forum: Development & News
Topic: Official CE Sales - August
Replies: 0
Views: 77

Official CE Sales - August

July was a tough month for us here. Thank you to the few of you that supported us in great fashion as always. Sadly we do need more of you to consider digging into your pockets and blowing the lint off the contents and supporting even if it's just a small amount. If 10% of the players supported each...
by Coops
Wed Aug 01, 2018 9:50 am
Forum: Suggestions
Topic: Guild Ownership
Replies: 8
Views: 175

Re: Guild Ownership

/me watches and reads intently....
by Coops
Sun Jul 29, 2018 2:08 pm
Forum: Suggestions
Topic: Guild Ownership
Replies: 8
Views: 175

Guild Ownership

I'm after some suggestions on how players might like to solve the issue of when a Guild Owner goes absent or simply stops playing. Currently, I run a manual process whereby when a guild leader has been absent for 90 days I require a PM from each officer stating who they want to promote as owner. Thi...