Search found 361 matches
- Sun Mar 17, 2024 1:31 pm
- Forum: Suggestions
- Topic: Different shield and weapon types
- Replies: 1
- Views: 4177
Different shield and weapon types
We have three types of shields and two types of weapons in CE (for now...). But apart from the pretty minor IP cost difference between kinetic and energy weapons and the fact that phased shields are the only viable option due to the other two being utterly useless in the Expanse, there just is no re...
- Sun Mar 17, 2024 1:08 pm
- Forum: Suggestions
- Topic: Corporations and settlements
- Replies: 10
- Views: 3602
Re: Corporations and settlements
How about allowing the Corp HQ to be placed at your (or someone else's settlement), but NOT allow placement of any of the contract buildings there? I.e. you could mostly run your corp from your settlement, but would have to actually open a branch office somewhere else to put down e.g. the building f...
- Sun Mar 17, 2024 12:56 pm
- Forum: Suggestions
- Topic: Settlement Sustainability
- Replies: 3
- Views: 2046
Re: Settlement Sustainability
While you raise good points, Elkhorn, I see a problem with requiring active participation by (a lot of) other players for your activities (e.g. a settlemnent) to be "viable". Yes, this is supposed to be a social game, but let's be honest, one big draw of CE is that you are not "requir...
- Sun Mar 17, 2024 12:45 pm
- Forum: Suggestions
- Topic: Player Owned Systems...
- Replies: 1
- Views: 1959
Re: Player Owned Systems...
Sounds interesting - and a true nightmare to code... ;-) Maybe start a little smaller, though, since as far as I can tell, this would be a whole new subsection of the game (like starbases on steroids). How about adding some effect of player settlements to the system's "stats" first? E.g. a...
- Sat Jan 02, 2021 2:02 pm
- Forum: Suggestions
- Topic: Crew Missions Update
- Replies: 2
- Views: 2612
Crew Missions Update
While sending your crew on missions is fine as one of those things you do "along the way", I think it could use some updates. For instance, there are no manufacturing missions (to name one example), and training your crew beyong lvl 5 doesn't really get you anything as far as I can see. So...
- Sun Dec 27, 2020 10:58 am
- Forum: Core Exile Competitions
- Topic: Santa Mech - Kill & Claim!
- Replies: 82
- Views: 31371
Re: Santa Mech - Kill & Claim!
Kill #4 (sorry, my bad, wasn't the 5th victim yet )
Dec 27th 10:58 am
Congratulations, your mech Dragon6 was successful in combat against PRIZE MECH 289 (Santa).
Dec 27th 10:58 am
Congratulations, your mech Dragon6 was successful in combat against PRIZE MECH 289 (Santa).
- Sat Dec 26, 2020 12:02 pm
- Forum: Core Exile Competitions
- Topic: Santa Mech - Kill & Claim!
- Replies: 82
- Views: 31371
Re: Santa Mech - Kill & Claim!
Kill #3
Dec 26th 10:58 am
Congratulations, your mech Dragon13 was successful in combat against PRIZE MECH 84 (Santa).
Dec 26th 10:58 am
Congratulations, your mech Dragon13 was successful in combat against PRIZE MECH 84 (Santa).
- Fri Dec 25, 2020 8:28 pm
- Forum: Core Exile Competitions
- Topic: Santa Mech - Kill & Claim!
- Replies: 82
- Views: 31371
Re: Santa Mech - Kill & Claim!
Kill #2
Dec 25th 6:53 pm
Congratulations, your mech Dragon2 was successful in combat against PRIZE MECH 318 (Santa).
Dec 25th 6:53 pm
Congratulations, your mech Dragon2 was successful in combat against PRIZE MECH 318 (Santa).
- Fri Dec 25, 2020 12:07 pm
- Forum: Core Exile Competitions
- Topic: December Coops Hand-in [OPEN]
- Replies: 62
- Views: 27645
Re: December Coops Hand-in [OPEN]
One set waiting for you at San Gallen.
- Wed Dec 23, 2020 7:33 pm
- Forum: Core Exile Competitions
- Topic: Santa Mech - Kill & Claim!
- Replies: 82
- Views: 31371
Re: Santa Mech - Kill & Claim!
Kill #1
Dec 23rd 5:02 pm Mech Zone Combat (Alpha)
Congratulations, your mech Dragon21 was successful in combat against PRIZE MECH 270 (Santa).
Captain Darakhoranon
Dec 23rd 5:02 pm Mech Zone Combat (Alpha)
Congratulations, your mech Dragon21 was successful in combat against PRIZE MECH 270 (Santa).
Captain Darakhoranon